Back in the good old days of the HTML chatrooms which is where I made my legacy, places like Webmaze, DWBN, Chatropolis before they became an all porn chatsite, Chatlantis and Pairody's Palace, the way you fought was by calling your attacks more or less, and then the defender chose which hits to defend against. The method we used was that you got three attack actions and two defense actions, that way you were legally required to take a hit no matter what you used to defend yourself. This was basically how you prevented barriers or godmodding. You could call it auto hitting, but we referred to it as 'interrupt style' posting or fighting. the gist was, you called the effect of your hits, on the basis the hit landed.
This basically gave the defender the option of choosing which of the three hits they'd accept, and which two they'd block, or redirect, or whatever their abilities allowed them to do. The idea was that sometimes hits would combo into other hits, so you had to think ahead, observe your enemy's abilities, and make sure you chose the correct way to defend lest you end up making the wrong move. Fighting for us was much more like a dance of creative writing than anything, and I genuinely miss it because there was no bullshit. Everyone save a rare few played fair until the cliques got really bad around the early 2000s. We didn't use the T1/T2 etc names for it, we had our own terms. Much of it was WoD stuff, but it was also custom or D&D mixed in too, even some WH40k, but it was all freeform fighting.
Another thing back in our day was, there were few safe zones; basically if you were out and roleplaying, and someone wanted to fight, you responded. And there was no permission needed to kill you either. You basically had to git gud, or if someone or their clan held a grudge on your character it was a conga line of asswhoopin. Still, we managed to keep it really civilized for as chaotic as it was. It was a golden age from 1996 to 2004, then it started to turn to shit with people controlling a bunch of things and a lot of the old vets leaving. But yeah, we had all type of tenses in our RP, future, past, present, various X-person point of views. For us it was all good as long as everyone was having fun, and there was way more combat Rp than anything, which is what I came to enjoy. On a side note that's why it's so hard to adjust to the RP combat community for myself in this game because A: it's small the amount of people who enjoy martial conflict at its finest, and B: it's mostly dice-rollers to make it 'fair' or 'you can't fight me without permission' players who kinda live in this magical no face-punching bubble.
But man, yeah, speedposting, goddamn. I remember those days. I never got involved in 'the fastest typer wins' fights, cos the places I played were super cereal multi para heavy detail grimdark WoD RP places. Kinda regret I never got to experience it. Heh.
This basically gave the defender the option of choosing which of the three hits they'd accept, and which two they'd block, or redirect, or whatever their abilities allowed them to do. The idea was that sometimes hits would combo into other hits, so you had to think ahead, observe your enemy's abilities, and make sure you chose the correct way to defend lest you end up making the wrong move. Fighting for us was much more like a dance of creative writing than anything, and I genuinely miss it because there was no bullshit. Everyone save a rare few played fair until the cliques got really bad around the early 2000s. We didn't use the T1/T2 etc names for it, we had our own terms. Much of it was WoD stuff, but it was also custom or D&D mixed in too, even some WH40k, but it was all freeform fighting.
Another thing back in our day was, there were few safe zones; basically if you were out and roleplaying, and someone wanted to fight, you responded. And there was no permission needed to kill you either. You basically had to git gud, or if someone or their clan held a grudge on your character it was a conga line of asswhoopin. Still, we managed to keep it really civilized for as chaotic as it was. It was a golden age from 1996 to 2004, then it started to turn to shit with people controlling a bunch of things and a lot of the old vets leaving. But yeah, we had all type of tenses in our RP, future, past, present, various X-person point of views. For us it was all good as long as everyone was having fun, and there was way more combat Rp than anything, which is what I came to enjoy. On a side note that's why it's so hard to adjust to the RP combat community for myself in this game because A: it's small the amount of people who enjoy martial conflict at its finest, and B: it's mostly dice-rollers to make it 'fair' or 'you can't fight me without permission' players who kinda live in this magical no face-punching bubble.
But man, yeah, speedposting, goddamn. I remember those days. I never got involved in 'the fastest typer wins' fights, cos the places I played were super cereal multi para heavy detail grimdark WoD RP places. Kinda regret I never got to experience it. Heh.