
(09-24-2015, 10:28 AM)Vyce Wrote: Silence is called silence is every game. I think it's the universal concept of halting magic basedo n the traditional idea that spells must be spoken.
But Silence is more than that. It has more to do with the target's ability to channel magic...like pressing mute during a dramatic part of a movie...the moment loses all its magic. It seems it can halt the flow of aether. Otherwise a dark knight's rage could still manifest and a dragon's fire breath could still spark. Silence even stops the channeling of magics that are based on will alone. Aetherflow is one of those instant, sheer will abilities. Ruin 2 is the point where the Arcanist has mastered the ruin spell to a point where he can summon it at the flick of a finger. No words, just the focus in hand.
Its possible that silence breaks the connection between caster and focus. Imagine how it would feel to suddenly go deaf- suddenly you are cut off from truly experiencing the world and can only watch it unfold around you.
Can dragon breaths be Silenced? My recollection is that they can be Pacified (blocks physical actions), not Silenced. The Dragon's Voice and the Ram's Voice can be Silenced, but consider their name. I don't recall which DRK actions are subject to Silence, but on the PLD side, it's your spells -- cross-classes from CNJ and Flash. I personally feel, having played the DRK quest line through 50, that they're just employing a different means of channeling aether, particularly as Fray says it's more or less the same thing in the level 30 quest. Anything a DRK has that can be silenced is a spell by that logic, though perhaps it's not a spell as a pure caster would easily recognize it.
The "breaking connection" is an interesting take on it, though I tend to class Ruin II as a "verbal component" spell, to use the D&D terminology. It's less "I flick my finger" and more "I say a word of power and channel it through my pre-made diagram," but that's a matter of personal taste, I'll admit.
Of course, this is one of those huge grey areas, particularly given that we know lore and mechanics sometimes don't match up (how's it feel to not have all those elemental damage spells on CNJ now?


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((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))