(04-08-2013, 11:58 AM)Eva Wrote: Different neutral postures while standing or sitting to sort of establish whether a character is more reserved, rambunctuous, agitated, coquettish, etc. Â Posture is important for stuff like that.Yes, I did suggest something similar to that. It would be really cool to add a "nature" feature to the Character Creation section, where you can pick a dominant demeanor that would affect the idle stance and other emotes (think of The Sims 3). For example, selecting a character with a Sullen nature could have him fold arms while idle, or simple nod for greeting instead of waving his hand with an excited face. A shy character would look nervous and express timidity in her stance and looks as he emotes, very small waves, and a very short laugh. And so on. I hope they give it a thought...!
Could even add a psychiatrist NPC to change your 'nature' in-game after creation, much like they will put the barber NPC to change hairstyles XD.
Another thing I would really like would be the option to lean against walls and railings. This could be done with a command rather than an emote, since I understand it would be difficult to emote to something vertical and non targetable (aka not like when sitting on a bench where you can first get on top of it). For example, they could put a lean command by holding forward movement key facing against a railing, or holding backward movement key while with your back against a wall or tree.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.