Really, any emotes that significantly add to the RP experience are going to be a whole lot of work. That's just the nature of the beast. I like the idea of having them, just like I enjoy the idea of having more options for stance or demeanor, even as I realize that the amount of time needed to get them working properly would be needlessly prohibitive.
On the topic of prohibitive options, one thing I'd love to see is more ability to interact with props, either those carried by players or just out in the world. Being able to turn a weapon over in your hands, lean against a streetlight, or pick up a glass would go a long way toward making the game more immersive. It also eliminates the problem of catching up midway through a scene; you don't need to be told that someone is holding a drink, you can see it in their hands.
For that matter, you could have the option to make physical items meant solely for roleplaying purposes. That ways you don't have to remember if one character or another has a specific book; it's an actual thing that can be traded and shared. Time-consuming and ridiculously ornate to program, but it would be entertaining.
A far less resource-intensive feature would be the option to set some sort of player biography as well as the suggested IC flag. The Lodestone, in theory, could be used to great effect for these functions, especially if there's cross-talk between the site and the game client.
On the topic of prohibitive options, one thing I'd love to see is more ability to interact with props, either those carried by players or just out in the world. Being able to turn a weapon over in your hands, lean against a streetlight, or pick up a glass would go a long way toward making the game more immersive. It also eliminates the problem of catching up midway through a scene; you don't need to be told that someone is holding a drink, you can see it in their hands.
For that matter, you could have the option to make physical items meant solely for roleplaying purposes. That ways you don't have to remember if one character or another has a specific book; it's an actual thing that can be traded and shared. Time-consuming and ridiculously ornate to program, but it would be entertaining.
A far less resource-intensive feature would be the option to set some sort of player biography as well as the suggested IC flag. The Lodestone, in theory, could be used to great effect for these functions, especially if there's cross-talk between the site and the game client.
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In-character: Rhio's dossier | Out-of-character: Player profile
In-character: Rhio's dossier | Out-of-character: Player profile