
Whenever my character sustains an injury during role-play then I prefer it to be something meaningful rather than something that is resolved with a matter of minutes. Instantaneous healing may technically be a thing that the lore supports but...I just find it very boring and a bit of a cop out.
It's much more fun for me to have my character be forced to retreat due to an injury or fight on despite being hurt in an attempt to overcome overwhelming odds. It's also pretty cool when my character loses and ends up being out of action for a while. It serves to give the more combat orientated characters a chance to wander through a settlement - and if an emote suggests that they're wrapped up in bandages then that's a pretty solid hook for other role-players to latch onto and approach.
In short: healing is usually something I embrace sparingly and I don't generally have it solve things immediately. I tend to favour more personal and character driven events rather than large and chaotic gatherings so there's never really been a need for me to rush through the healing process.
It's much more fun for me to have my character be forced to retreat due to an injury or fight on despite being hurt in an attempt to overcome overwhelming odds. It's also pretty cool when my character loses and ends up being out of action for a while. It serves to give the more combat orientated characters a chance to wander through a settlement - and if an emote suggests that they're wrapped up in bandages then that's a pretty solid hook for other role-players to latch onto and approach.
In short: healing is usually something I embrace sparingly and I don't generally have it solve things immediately. I tend to favour more personal and character driven events rather than large and chaotic gatherings so there's never really been a need for me to rush through the healing process.