
(10-03-2015, 03:29 AM)Unnamed Mercenary Wrote: Because like I said, let's say your character attacked one of mine. And I'm in a shitty mood that day and decide that the gentle graze of your character's weapon was "just enough" to kill mine. Your character's now broken a rule of the Grindstone because I "felt like killing my character". I've technically godmodded death from your attack, and assuming I was really being a shitty person, made a huge fit out of it "just because."
...where does that leave you?
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Or in another instance, let's say my character was injured. Nothing too serious [for him], just an arm that's completely useless if no medical attention is received. But my character's pride is too much. He'd -never- let a filthy healer try to fix an injury he's received. So he continues fighting until he's basically just an armless, legless, stump. Oh, but he INSISTS on still fighting in the Grindstone and somehow wins his rolls. Now we've got a logistical issue.
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Or in perhaps the most realistic of the examples. My character takes damage. He's visibly injured and presses on anyways during a Grindstone. Someone else uses that injury to their advantage and now I have some form of a critical injury on my character. Because I'm ultra-realism (in this example), I blame the Grindstone for my character's injuries and have a generally bad time while arguing with all the healers that "they should know" when my character needs healing because he wasn't asking for it and was otherwise outright refusing it. I'm upset at the lack of OOC organization of the event because the coordinators didn't accommodate me the way I wanted and I go and rant in all my linkshells.
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Simply put, if a character has visible and/or obvious injury from a GRindstone, they're gonna get healed because it's a liability on the people helping make the event go smoothly. When there's 40+ people running around fighting each other, any number of spectators, and the organizers, the chat scroll gets messy. There's generally a healer shortage for at least the first two rounds. And healers simply don't have the time to RP out bandages or to listen to a person wail on about their injury for too long. It's basically a job. And it only takes one character throwing a fit to turn a fun event into a hassle, hence the few, but important rules.
A character with a bump, minor bruise, or scratch? Probably won't get healed if they don't complain about it. A character with significant blood loss from a nearly severed limb who happened to win the round? We're obligated to make sure that person is healed enough to continue fighting without dying. We've ultimately got nothing on what types of injuries a person incurs. We have to trust that the participants follow the rules and don't go overboard.
All of these examples are, frankly, pretty absurd. If someone was that desperate to be a nuisance or spontaneously ruin their own character, healing wouldn't make a difference. They can just insist that the healing wasn't effective, or that they succumb to their injuries before they can be healed.Â
The more I hear the reasoning behind this, the more silly it sounds. If someone arbitrarily decides they want to suddenly kill off their character suddenly, they can kill themselves off on the deathblow long before the healer gets to them.
And a logical issue? So a one-armed person winning is a logical issue, but a Lalafell champion makes sense? It's final fantasy. How is that more of a logical issue than countless other things that can happen? The setting doesn't exactly pretend at realism.
And how would someone use your injury to their advantage to force a critical injury on you? The nature of the injury is on the player who was hit. If anything it's the other way around, having an existing injury is a convenient hook to justify how a hit was landed or why a character lost.Â
I'm sure it's entirely possible that all these examples are actual people, but you can't honestly expect that this is going to be a regular occurrence, or that this rule would have actually stopped such people from creating a problem anyways. These are all examples of people who are either so woefully-misguided that they genuinely don't realize the problem they are causing, or they are people who are intentionally-antagonistic and looking to start a problem. Either way they'd still be a problem, with or without healing restrictions. Not everyone plays well with others, rules or no.