Azeyma/Xenedra Lineart Preview.
For those interested, my process goes as follows:
1. First, I do a rough Sketch on a low res canvas, usually 75 dpi. Typically am just trying to figure out the pose at this stage, so lines tend to be very rough and unrefined. I like the sloppy feeling at this stage because I often "see" shapes, lines, and forms that just come up by mistake in the process.
2. I blow up the image size to 300 dpi. At this stage I add some rough values, a general light source, and some shadows. I blend these together to get a smoother image to convey depth.
3. I begin to add some face and costume detail. Nothing fancy here, just some more rough lines. I usually spend some time extra on the eyes, but again, nothing fancy.
4. Once I'm satisfied with the direction and composition of the image, I blow it up again to 600 dpi. My canvas is usually pretty huge at this point, often sitting at 10,000 x 8,000 pixels. I merge everything down to one layer and reduce the opacity of the layer to about 20%.Â
5. I begin doing detailed line art at this stage, starting at the face. Costume changes and any other character design elements get adjusted here. Because I'm able to see the values and shadows on my other layer, I get be pretty simple in terms of lines so I don't need to spend a whole lot of time here.
6. I create another layer between my rough value layer and my lineart layer and begin dropping in flat base colors. I set this layer to multiply to blend with my value layer after I've adjusted and cleaned it.
7. I save a copy of each of my three layers and then merge them down together. Fine detail tuning, lighting, and shadows start to get fleshed out.Â
8. Finishing touches.
Right now, I'm jumping back and forth between scenes and I'm constantly scrapping some and revising others. Once I get to the lineart stage, I've pretty much established that I'm going to use that scene for sure.Â
Anyways, just thought I'd share~!
For those interested, my process goes as follows:
1. First, I do a rough Sketch on a low res canvas, usually 75 dpi. Typically am just trying to figure out the pose at this stage, so lines tend to be very rough and unrefined. I like the sloppy feeling at this stage because I often "see" shapes, lines, and forms that just come up by mistake in the process.
2. I blow up the image size to 300 dpi. At this stage I add some rough values, a general light source, and some shadows. I blend these together to get a smoother image to convey depth.
3. I begin to add some face and costume detail. Nothing fancy here, just some more rough lines. I usually spend some time extra on the eyes, but again, nothing fancy.
4. Once I'm satisfied with the direction and composition of the image, I blow it up again to 600 dpi. My canvas is usually pretty huge at this point, often sitting at 10,000 x 8,000 pixels. I merge everything down to one layer and reduce the opacity of the layer to about 20%.Â
5. I begin doing detailed line art at this stage, starting at the face. Costume changes and any other character design elements get adjusted here. Because I'm able to see the values and shadows on my other layer, I get be pretty simple in terms of lines so I don't need to spend a whole lot of time here.
6. I create another layer between my rough value layer and my lineart layer and begin dropping in flat base colors. I set this layer to multiply to blend with my value layer after I've adjusted and cleaned it.
7. I save a copy of each of my three layers and then merge them down together. Fine detail tuning, lighting, and shadows start to get fleshed out.Â
8. Finishing touches.
Right now, I'm jumping back and forth between scenes and I'm constantly scrapping some and revising others. Once I get to the lineart stage, I've pretty much established that I'm going to use that scene for sure.Â
Anyways, just thought I'd share~!