
It's a tricky question for me, because Virara has lots of theoretical knowledge, being trained to an absurd degree, yet very little practical experience.
So if it's something she's trained to deal with, I play her as being calm, relaxed, and doing things almost as if they were unconscious. The same rote movements and training can just come out of her as if they were engraved within her from birth, whether it's fighting or menial labor like field work and lifting heavy objects. It's unusual for me to play a character who is so pointedly *not* mental about how she does things, but Virara is also one of the more extremely specialized characters I've played. I play her as subtly curious and almost childlike when dealing with things she doesn't understand, and very professional and mature when her training and experience should show through. So far it's done a decent job of demonstrating my character's strong areas and weak areas to other players; nobody is every really confused about what Virara's good at, and she tends to get respect from others easily due to my extra research and a few in-character achievements. But most importantly, it's the result of playing with people willing to work with my character concept and who felt they could have fun playing up Virara as competent and effective at what she does, not so much at things she doesn't regularly do.
As an example, one event that helped me build her reputation as being knowledgeable about at the very least the theory behind fighting was a time when Virara explained the Japanese martial arts concept of sen (Initiative, sort of) to some other characters. I used the difference in tone and her vocabulary, her body language and demeanor to show that she was in her comfort zone, and the details of the actual researched discussion material to help lend weight to her experience.
So if it's something she's trained to deal with, I play her as being calm, relaxed, and doing things almost as if they were unconscious. The same rote movements and training can just come out of her as if they were engraved within her from birth, whether it's fighting or menial labor like field work and lifting heavy objects. It's unusual for me to play a character who is so pointedly *not* mental about how she does things, but Virara is also one of the more extremely specialized characters I've played. I play her as subtly curious and almost childlike when dealing with things she doesn't understand, and very professional and mature when her training and experience should show through. So far it's done a decent job of demonstrating my character's strong areas and weak areas to other players; nobody is every really confused about what Virara's good at, and she tends to get respect from others easily due to my extra research and a few in-character achievements. But most importantly, it's the result of playing with people willing to work with my character concept and who felt they could have fun playing up Virara as competent and effective at what she does, not so much at things she doesn't regularly do.
As an example, one event that helped me build her reputation as being knowledgeable about at the very least the theory behind fighting was a time when Virara explained the Japanese martial arts concept of sen (Initiative, sort of) to some other characters. I used the difference in tone and her vocabulary, her body language and demeanor to show that she was in her comfort zone, and the details of the actual researched discussion material to help lend weight to her experience.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.