
(10-09-2015, 06:43 PM)Zetchryn Wrote: As someone who RPs a healer, I first ask what they want the end result to be. I also take into account two things: How recent the wound is, and how severe it is.
In my opinion, if a healer can get at a wound almost immediately, then they can repair most of the damage quickly as long as it's not too severe. Hence the idea, for example, of how the heck a tank in a dungeon isn't falling over dead by the end. The more time you wait to heal the wound, the harder it will be for a full recovery.
However, healers are not miracle workers. If, for example, someone suffers a grave injury, a healer might only be able to stabilize the man's condition, perhaps get them back on their feet. Think Raise for this, which applies a debuff on the target. You just took a very nasty hit, we couldn't fix everything, but you'll live.
As severity and time since the injury occurred increase, the ability to heal decreases. I've RPed someone finding my healer much to late for her to do anything magically, at which point she just starts sewing them up physically and helping them with the pain..
On this note is also the subject of scars. Every player is different, and I ultimately allow others to decide whether or not something scars, but once again, the older the wound and the more severe the injury, the more likely I think something would scar.
I'm curious as to why you think healers aren't miracle workers? Â They can raise people from the edge of death (people who have all the appearance of being dead) back to life, among other amazing things.