
Personally, I treat healing/being healed as a time-consuming and difficult process. For example, I play my main character, K'heyo, as a healer who draws his restorative powers from a close bond with the Elementals. Whenever K'heyo heals someone, he must not only recite chants (beseeching the Elementals' help), but the exertion on his body is pretty great. Depending on the severity of the wounds he's healing, it's likely that he'll pass out/fall asleep for a long time after finishing the healing. Even then, the person who was healed would still likely feel a bit sore for some time after.
When it comes to being the one who's healed... well, I guess that really depends on how the 'healer' wants to play it out. If they have some sort of special character trait (like K'heyo), then it's really up to them, I feel. If not, I'll likely have my character make a gradual recovery just to make it feel more "realistic." If the wound is big enough, sure there'll be a scar or two left behind!
When it comes to being the one who's healed... well, I guess that really depends on how the 'healer' wants to play it out. If they have some sort of special character trait (like K'heyo), then it's really up to them, I feel. If not, I'll likely have my character make a gradual recovery just to make it feel more "realistic." If the wound is big enough, sure there'll be a scar or two left behind!