
(10-20-2015, 03:53 PM)Unnamed Mercenary Wrote:(10-20-2015, 03:47 PM)Calliope Cloverbloom Wrote:(10-20-2015, 01:38 PM)LiadansWhisper Wrote:(10-20-2015, 12:34 PM)Calliope Cloverbloom Wrote: Perhaps this has been answered elsewhere, but has SE given any reason for the lack of demand-driven wards?
Housing in another MMO, Lord of the Rings Online, was very much like it is in FFXIV - wards of houses, and each ward had the same layout as the other wards. Their system was set up to generate two (or three? I don't remember) vacant wards if the existing wards were 90% of a given house size (there were three sizes) were purchased, or if the existing wards were just 80% full overall across all sizes. Servers with low populations just ended up with few wards, while the popular ones had many wards.
I'm totally at a loss as to why that wouldn't work for FFXIV. Has there been a dev explanation for the current Super Restricted Availability Policy?
PS3 limitations.Â
._.
I'm not sure what additional housing wards has to do with PS3. A player can only be in one given ward at any time, and client-side you only process data relevant to where you are right then in the game.... so the existence of 5 wards or 500 wards shouldn't impact any player's processing load.
I think heat was a tongue in cheek response.
But actually, it is a console issue. A window/UI box can only lost so many things because it becomes visually difficult to read. Especially if someone is sitting a "recommended" distance from their TV.
It was tongue-in-cheek, but that's not the actual issue why the wards are limited.
So, for whatever reason, when SE designed the Gardening (and, I believe, the Chocobo Raising) systems, they made it so those pieces (the plants/plot) have to constantly check in with the server in order to "grow."
The problem with this is that it requires the Wards to be active at all times. Â They must exist at all times. (This is also, incidentally, why they can't seem to get gardening to work for FC house rooms, as those rooms do not exist when no one is in them, which is why you get booted to the front lawn when you DC and log back in.) Â What SE has said is that, because the wards MUST be persistent, there simply isn't enough room in the hardware itself to support an infinite number of them 100% of the time.
This is why they have a limited number of wards, and this is why the housing system is complete balls on any server that has a significant population. Â So until they fix the gardening system to stop being stupid, or they add more hardware, we're stuck with a system where they can only have a limited number of wards on each individual server.
So they say, anyway.
Here's hoping they figure a way around it, because I want a damn house (and I would really like them to do something with wherever those random roads out of the housing areas were supposed to go to, because it's obvious they were supposed to go to something else, but they've never put it in).