
Padjal creep me out, but any "child with great power/is actually older than the seem" will do that.
On the double life bit, I never tried it myself, but I had a friend who played a villainous sort who ended up the kingdom's most wanted, and though he technically got around it by wearing elaborate disguises that made him impossible to identify IC, some people REALLY want to play the hero, and he got so much shit from people trying to pull "well, uh... I USED DIVINATION TO FIND OUT" all the time, he ended up retiring from RP from a while.
The funny thing is people still speak fondly of him to this day, even though they made his life his living hell back when they were trying to beat him by any means necessary up to and including meta gaming.
It's true, it's ultimately your concept and your money, and you ultimately get to decide whom you play with, but I'm just offering advice as someone's who's honestly really jaded about RP. I approach concepts from the angle of "okay, how can this be fucked up?" And then go with the least complicated concept to maximize my own enjoyment and minimize any potential headaches.
When you play an antagonistic role, even if a lot of what you're doing (or even your very existence) isn't readily known, there's always gonna be a risk of people swooping in and ruining your day just because they want to be Big Damn Heroes, at which point you have to waste time reminding them they can't know that because x, y, z. You can, of course, cloister yourself with people you trust not to pull that shit, but I personally feel that gets old after a while and like to keep meeting new folks.
I think maybe you should just leave diplomacy to the NPCs. After all, the MSQ is going to proceed with or without you, and your character can't really affect fuck all in the grand scheme of things, so maybe dial it back just a little and think about what your actions CAN change.
So, those are my two big secrets for character creation: How much will I enjoy this? How much will this get fucked up when it comes into contact with other people? That's why I keep it pretty simple these days. Mostly.
On the double life bit, I never tried it myself, but I had a friend who played a villainous sort who ended up the kingdom's most wanted, and though he technically got around it by wearing elaborate disguises that made him impossible to identify IC, some people REALLY want to play the hero, and he got so much shit from people trying to pull "well, uh... I USED DIVINATION TO FIND OUT" all the time, he ended up retiring from RP from a while.
The funny thing is people still speak fondly of him to this day, even though they made his life his living hell back when they were trying to beat him by any means necessary up to and including meta gaming.
It's true, it's ultimately your concept and your money, and you ultimately get to decide whom you play with, but I'm just offering advice as someone's who's honestly really jaded about RP. I approach concepts from the angle of "okay, how can this be fucked up?" And then go with the least complicated concept to maximize my own enjoyment and minimize any potential headaches.
When you play an antagonistic role, even if a lot of what you're doing (or even your very existence) isn't readily known, there's always gonna be a risk of people swooping in and ruining your day just because they want to be Big Damn Heroes, at which point you have to waste time reminding them they can't know that because x, y, z. You can, of course, cloister yourself with people you trust not to pull that shit, but I personally feel that gets old after a while and like to keep meeting new folks.
I think maybe you should just leave diplomacy to the NPCs. After all, the MSQ is going to proceed with or without you, and your character can't really affect fuck all in the grand scheme of things, so maybe dial it back just a little and think about what your actions CAN change.
So, those are my two big secrets for character creation: How much will I enjoy this? How much will this get fucked up when it comes into contact with other people? That's why I keep it pretty simple these days. Mostly.