Heya! I didn't play the original 1.0 so I can only answer what I know that isn't covered by the NDA, specifically about greatswords.
Quoting from the Letter From the Producer Live Part VI:
Q6: Are you planning to implement great swords?
A6: We would like to introduce great swords when we implement a new class or job that can use it.
So, my best guess is that they won't be out at launch, and probably won't be for gladiator, but more likely a class that will come with an expansion (Dark Knight or something similar, much likely). Hope that helps!
Quoting from the Letter From the Producer Live Part VI:
Q6: Are you planning to implement great swords?
A6: We would like to introduce great swords when we implement a new class or job that can use it.
So, my best guess is that they won't be out at launch, and probably won't be for gladiator, but more likely a class that will come with an expansion (Dark Knight or something similar, much likely). Hope that helps!
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.