(11-13-2015, 09:44 AM)Melodia Wrote: So, I have been struggling to get Melodia in a direction and I have always kept her rooted to Limsa in some capacity whether it was a resident, or a Yellowjacket. What I was wondering was, what would be the plausibility of maybe playing her as some sort of city inspector, be it a docks and cargo inspector, or a business inspector? I work in government irl so it's not a far fetched thing for me to rp the job, but I wondered lore-wise, how realistic that kind of job would be to play. Any thoughts would be welcome.
As Oli! mentioned, the Arcanists' Guild -- Mealvaan's Gate -- is actually the customs bureau for Limsa Lominsa. Arcanists inspect ships, use their carbuncles to sniff out contraband and concealed cargo, and collect the taxes that keep the city running. This is why arcanists are sometimes called customs agents armed with maths and magic squirrels. While we don't see any other examples of regulatory authorities short of the "informal" regulators of the pirates' code in the Dutiful Sisters of the Edelweiss (the Rogues' Guild), it seems plausible that a city with a whole guild devoted to customs would have other regulatory regimes. I doubt they're as formal as you might see in the other city-states, given the typical Lominsan's "live your own way as long as you don't get in mine" perspective, but I suspect trades of key relevance to the city's livelihood -- shipbuilding, architecture, and so on -- are carefully monitored. Also, the guilds themselves are going to have their own internal regulatory structure, so you might play an trade inspector of blacksmiths, for instance. No member of a guild wants inferior members making them all look bad!
The Freelance Wizard
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Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))