Can it be done? Yup. Absolutely. It is stated in several Ultimania for various FF's that Atomos is the the same Atomos in every incarnation, and pretty much exists as a giant weird sentient gateway. Further, FFXIV itself has poked on to fact that "The Void, is the Void, is the Void" across the FF cosmology. Travel methodology and details are all just aspects of story in the end.
Should it be done? Sure. Go for it, but examine why you are doing it and how it would come up in a realistic sense. The current event quest is a pretty good example. The Shantoto event from a while ago, also good. The main question you should always ask yourself with weirdness is "how does the weirdness serve story."
Personally, I had an secret fun alt that absolutely positively was from Vana'diel. To my great suprise, portraying this did not ruin everything forever. This did all serve as part of a larger story, however. The story originally ended when I stopped playing XI, leaving the character stranded in the Crystal War Era. Apparently he saved the girl he loved when she was a little girl back in the past. Thus he had to stick around long enough to do so. After that point, everything was about getting back to the present (without erasing the OTS's existence). The being stuck in Eorzea served that story and its over all evolution and conclusion (he made it back. There was a big ole group gathering thing, IC wedding thing, and a really sappy song. All part of a bunch of friends saying "so long FFXI, you were awesome.")Â
The devil is always in the details. Why a certain thing is being portrayed, along with how. No one really grocked to the fact that secret alt was from a different world entirely, just that he behaved strange and had weird names for things that he used on occasion. He also did not seem overly concerned with any Eorzea's problems. Each story and character is different, but as I am often fond of saying, "Real assassins don't go shouting out that they are assassins in crowded bars, only dumb or supremely overconfident assassins do that." The spirit of this rule can be applied to many things, including inter-dimensional travel. In short, concepts in and of themselves, or on their face, do not "RUIN THINGS FOREVAR!" Poor portrayal of concepts does.Â
You do you. Anyone that is going to immediately judge and cut you off from RP their section of RP world over a concept, rather than seeing the evidence of how you handle that concept, is probably being a closed-minded jerk anyway. There are more fun people out there to interact with than people who just want to be "no fun police." Yar.
Should it be done? Sure. Go for it, but examine why you are doing it and how it would come up in a realistic sense. The current event quest is a pretty good example. The Shantoto event from a while ago, also good. The main question you should always ask yourself with weirdness is "how does the weirdness serve story."
Personally, I had an secret fun alt that absolutely positively was from Vana'diel. To my great suprise, portraying this did not ruin everything forever. This did all serve as part of a larger story, however. The story originally ended when I stopped playing XI, leaving the character stranded in the Crystal War Era. Apparently he saved the girl he loved when she was a little girl back in the past. Thus he had to stick around long enough to do so. After that point, everything was about getting back to the present (without erasing the OTS's existence). The being stuck in Eorzea served that story and its over all evolution and conclusion (he made it back. There was a big ole group gathering thing, IC wedding thing, and a really sappy song. All part of a bunch of friends saying "so long FFXI, you were awesome.")Â
The devil is always in the details. Why a certain thing is being portrayed, along with how. No one really grocked to the fact that secret alt was from a different world entirely, just that he behaved strange and had weird names for things that he used on occasion. He also did not seem overly concerned with any Eorzea's problems. Each story and character is different, but as I am often fond of saying, "Real assassins don't go shouting out that they are assassins in crowded bars, only dumb or supremely overconfident assassins do that." The spirit of this rule can be applied to many things, including inter-dimensional travel. In short, concepts in and of themselves, or on their face, do not "RUIN THINGS FOREVAR!" Poor portrayal of concepts does.Â
You do you. Anyone that is going to immediately judge and cut you off from RP their section of RP world over a concept, rather than seeing the evidence of how you handle that concept, is probably being a closed-minded jerk anyway. There are more fun people out there to interact with than people who just want to be "no fun police." Yar.