
Oh, that sure is a classic.
I have had to deal with that once or twice on another MMO, though it was not marriage proper. Of course having a few OOC words with the other player is the best (which was my case, but not to a point where everything was planned and laid down), but if you can't, it's eventually the same.
I find the most elegant way to deal with that without any retcon - because retconing what other people have RPed with you is bad form and can lead to a lot of dire IC and OOC related issues - is just to consider that as you say, why would have he left? Why did he do that? Maybe more, why did he betray your character like that?
Well, your character can not know actually. It can draw your character desperation to new heights and overall allow you to capitalize on that OOC/RL issue by turning it into an IC drama full of potential. It can lead your character to go on a desperate quest to find what happened to him, even if you OOCly perfectly know that you will never see him again, or maybe you don't know either, which is even nicer...
I think that can turn to be a very strong, central plotline defining kind of a new identity for your character, make her evolve, mature, grow up, or whatever you fancy.Â
You know, kind of like the trope of the vagabond that went on a lifequest to get his revenge against someone, to a point where it becomes the only thing that matters for him (cf Auron, or most spaghetti westerns). Except here it's more about finding someone that killing someone.
Of course, that's the first idea that comes to mind, and it could be pretty much anything you decide it to be. And if the player eventually returns, who knows, then all the better to draw a conclusion to the story.
I have had to deal with that once or twice on another MMO, though it was not marriage proper. Of course having a few OOC words with the other player is the best (which was my case, but not to a point where everything was planned and laid down), but if you can't, it's eventually the same.
I find the most elegant way to deal with that without any retcon - because retconing what other people have RPed with you is bad form and can lead to a lot of dire IC and OOC related issues - is just to consider that as you say, why would have he left? Why did he do that? Maybe more, why did he betray your character like that?
Well, your character can not know actually. It can draw your character desperation to new heights and overall allow you to capitalize on that OOC/RL issue by turning it into an IC drama full of potential. It can lead your character to go on a desperate quest to find what happened to him, even if you OOCly perfectly know that you will never see him again, or maybe you don't know either, which is even nicer...
I think that can turn to be a very strong, central plotline defining kind of a new identity for your character, make her evolve, mature, grow up, or whatever you fancy.Â
You know, kind of like the trope of the vagabond that went on a lifequest to get his revenge against someone, to a point where it becomes the only thing that matters for him (cf Auron, or most spaghetti westerns). Except here it's more about finding someone that killing someone.
Of course, that's the first idea that comes to mind, and it could be pretty much anything you decide it to be. And if the player eventually returns, who knows, then all the better to draw a conclusion to the story.
Balmung:Â Suen Shyu