(12-05-2015, 08:44 PM)allgivenover Wrote: I think of XIII as automatic combat more than real time combat.
Thankfully this seems to be a reworking of VX's engine, which is exactly what I was hoping for.
That party where Cloud turns sideways to squeeze through a gap is flat out re-skinned assets from VX.
I love me my turn based games (looking at you Dragon Quest) but I don't need to play the exact same game with better graphics. I want it to be different.
Yep. That scene immediately made me think of that cave in Episode Duscae.
(12-05-2015, 08:33 PM)Aaron Wrote:(12-05-2015, 08:13 PM)Teadrinker Wrote: You know, after looking at the interface you'll notice there is a "Defend" option.It's probably a "block" action that's binded to a button.
Given how reminiscent this is of Kingdom Hearts and how much this looks like a RTB Hack and Slash I kneejerked into assuming that as well....until I noticed that.
Why would you have a selectable "Defend" option with a RTB system? You wouldn't.
Perhaps it's just a updated and very pretty turn based system?
......
*crosses fingers?*
Like in those RTB games where you block, roll, counter etc
Actually, XIII was real time (ish) and had a defend button iirc
You could guard, but only if your active character was a Sentinel. Otherwise it looked like this:
Yvelont Navarre
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com