
Regarding Patch 3.2 Content Wrote:Quest-related
Addition of new main scenario quests
We'll finally be heading towards the climax of the Dragonsong War.
Addition of new side quests
Addition of Gnath beast tribe quests
There was a wide variety of interesting text for the Vanu Vanu quests, and the lead writer for those quests is also the lead for these quests as well.
Dungeons
The Antitower
This is part of the main scenario. You will understand the reasoning for this name once you go there. Players will be able to go here at an early point of the main scenario.
The Lost City of Amdapor (Hard)
Players will be able to find out what happened after Diablos, the boss of the normal mode, fled the area.
Trials
At long last we will be starting a new series of primal battles, the Warring Triad.
The first installment will be Containment Bay S1T7, and we’ll be simultaneously implementing the extreme version as well.
Unlike we’ve been doing up until now, we’ve decided to make it easier to understand by eliminating the “hard†mode naming, since it’s confusing that you are all of a sudden fighting against a hard mode version straight away. The difficulty will be on par with the “Hard†we’ve seen until now.
The battle is extremely flashy, and there just might be a mechanic where you can fall.
In case you were wondering, the lead for this battle is the person who was in charge of both Titan and Thordan’s Reign.
Update to the Wolves’ Den
The second installment of the Wolves' Den is called “The Feast.â€
I’ll be going into more detail about this content during the next Letter LIVE.
While the current Wolves’ Den is essentially a death match, The Feast features something similar to a point system as we would like to make it easier for players to get into this content and enjoy it like a sport. By defeating your opponents you can steal their points, and you are competing for the total amount of points.
8vs8 (Win/loss rate does not apply)
This is the easiest to get into. There are a lot of people in this mode, so everyone shares the responsibility. The win/loss rate does not apply, so your rating will not increase or decrease. You’ll only be able to queue up to this mode solo or with one other player.
4vs4 (Win/loss rate applies)
You will only be able to queue up to this mode solo, and the win/loss rate will apply.
4vs4 (Win/loss rate does not apply)
You will only be able to queue up to this mode solo. The win/loss rate does not apply here, so you can use this to practice.
4vs4 (Light party, win/loss rate applies)
You will only be able to queue up to this as a light party, and the win/loss rate applies.
4vs4 (Light party, win/loss rate does not apply)
You will only be able to queue up to this mode as a light party. The win/loss rate does not apply here, so you can use this to practice.
Furthermore, static party and solo ranking will have separate ratings.
This time we’re going with “Seasons†system. The first season will be in Patch 3.25. The duration of the first season will be about three and a half months long until Patch 3.35. Ratings will be updated on daily basis, and we are preparing exclusive rewards for top players in the season.
Additionally, there are ranks. By accumulating a specific amount of rating, there will be matches to increase in ranks where players will need to win 3 out of 5 matches in order to move onto the next rank. There are rewards for each rank, so players will be able to fight against the position which matches their level.
Ranking will stop once the season is over. And when the next season begins, all the ratings will be reset.
The Feast will be implemented from Patch 3.2, but there is a pre-season match from Patch 3.2 to Patch 3.25. During this time we’ll make job, and rating adjustments for PvP, and we will begin the first season in Patch 3.25.
Orchestrion
We’ve kept you all waiting for quite some time now, but this is the jukebox that I’ve been talking about for a while.
You’ll be able to place this in the inn, house, and private chamber, and it will play music if you have the music sheets for it. These music sheets can be obtained through various content and we will also be selling them in-game as well.
There will also be an individual log of what sheets you’ve acquired, so I think it will be fun as a collectable element. Of the sheets you can acquire, there will also be those that can be created by Disciples of the Hand. Additionally, you’ll be able to obtain a song as an achievement for collecting 10. Orchestrion music sheets are scattered throughout various content such as Gold Saucer and battle-related content. They can also be traded. We’ll be implementing 47 songs in Patch 3.2, and we plan on releasing around 20-30 songs in updates afterwards.
The Hall of the Novice
Players will be able to train in two ways; training which doesn’t involve roles, and training for each role. Training which doesn’t involve roles will be available right before entering Sastasha which involved dodging area of effect attacks. After this players will be able to start training for each roles which has about seven tasks each. There is also something like a graduation, and players will be rewarded with gear when completing it. There will be a specific building for this. There will be explanation for terms such as “DoTsâ€.
The Mentor System (Tentative)
This system will allow veteran players to be called “Mentors†for Disciple of War/Magic and also Disciples of the Land and Hand. Once players become a “Mentor†they will be able to use a system which will help new adventurers. This is basically a system where people can help out. Players will be able to use features such as a roulette called the “Mentor Roulette.â€
Striking dummy training mode
This is an opportunity to test your skills by seeing if you can defeat a test dummy in a certain amount of time. I realize that skill rotations will differ depending on the content, but we’re hoping that practicing to defeat this striking dummy will serve as a nice benchmark.
Materia system changes
As mentioned earlier, the materia system will be changed. From Patch 3.2 equipment purchased with tomestones will include materia slots.
New Allagan tomestone
We’ll be implementing a new type of Allagan tomestone.
Directly selling items from retainers
We’ll be adding a new feature that will allow you to sell items directly from your retainers.
Minimap elevation information
We’ll be making it possible to tell whether your party members are above you with a new minimap feature that indicates elevation differences.
4K resolution support
We’ve been receiving comments from players who have high-spec PCs and 4K displays mentioning that the UI is too small. We will be addressing this over multiple patches.
The next real life FATE - Kagoshima
We'll introduce further details for content that will be implemented in Patch 3.2, and various information which includes information such as other existing ground mounts which will be able fly, and dyeable Allagan/High Allagan gear. Stay tuned for more info!
During the Letter from the Producer LIVE, Yoshida and Foxclon read comments from players who sent in their favorite memory from 2015! The dev. team also joined in on the fun, and we're pleased to present their comments below!
I was able to showcase the VR version of the Navel at Tokyo Game Show! We had planned to showcase this at E3, but due to complications we weren't able to do it. We were about to give up, but SCEJA helped make this happen! I would love to do this again somewhere!
- FFXIV Project Manager "M"
I developed Cloud's bike [for FFXIV], and Yoshi-P kept telling me "Even if we can't implement it, we'll still show it!" The fact that this still hasn't been shown off is my biggest memory of 2015.
- FFXIV Character Team "A"
My best moment of 2015 is when I was able to join the FFXIV development team starting in August. Until then, I was merely an FFXIV fan, and I had no knowledge of game development, but my colleagues have helped me very kindly, sometimes strictly, and I am grateful to them. Recently I was put in charge of the Starlight Celebration quest implementation, and I was very happy to see how popular it was. I would like to continue to strive harder even after the release of Patch 3.2.
- FFXIV Event Team "Y"
The best moment of the year was switching from being purely a player to being part of the XIV development team. From a designer-standpoint, it's natural that we think up user interfaces that are easy to use, but I really love the world of XIV, and I feel we really made a nice UI that is meant for adventuring. It may look simple, but aids the adventurers through in various ways.
PS: I love reading the "What's in your Warrior of Light's bag?" hashtag on Twitter.
- FFXIV UI Team "H"
I joined the company at the worst time when sound editing was at its final stage for 3.0. I was a newbie who got lost inside this large company. My superior came to my desk and made a folder called "Lady of the Night" which contained 5 WAV files of the daytime field music. It normally requires about 2-3 weeks, but my superior said "I'm really sorry to do this, but can you make the night version for these 5 tracks in a week?" I was shocked with such a sudden request thinking everything was nuts. It was a crazy experience. Thanks to that experience, I'm able to work happily every day. We thank you for your support!
- FFXIV Sound Team "T"
I'm mainly in charge of things like controls and system-type aspects.
My most memorable moment for 2015 in 3.0 is the implementation of flying mounts. With a second type of transportation for moving around it was difficult making everything consistent, but since release I've seen comments from players in-game and through social media that are happy about it, so it really made me feel that the hard work paid off. Please look forward to more features that can be used regularly such as idle camera and group pose features!
- FFXIV UI Team "O"
The second boss in the Aery, Gyascutus, has reinforcement bombs. These bombs suck up the poisonous gas, but if a player with the "Disease" debuff from the boss stands within the range of the bomb, it can actually remove this debuff. There is a small story behind this. The current boss uses disease, but originally this debuff was something much worse than disease, and the original plan was to have the players remove this debuff by standing in range of the bombs using this action to fight this boss. However, this was too harsh to a point where no one was able to reach Nidhogg. Therefore, this debuff was changed to disease, which can be removed with Esuna or once the debuff timer expires. Personally, I really wanted to stick with the original plan, so I secretly left in the mechanic where the bomb can remove the debuff. If you’re still going after the Lesser Panda minion, or going to challenge the Aery for the first time, please try and remove the debuff with the bomb, so I can secretly be happy.
- FFXIV Monster Team "I"
Running around trying to catch all of the core members during their super busy times to collect text for the members appearing in the "18th floor" area was very memorable. (Also, the first person that sent me the text was Suzuki Takeo, and the last person that sent me their text was the person who's busiest of them all...)
- FFXIV Event Team "H"
One of the best memories I have for 2015 is being able to complete Savage together with the players. The release of Heavensward was also very memorable to me, but being able to overcome Savage together with people I play with was amazing. Since I know who’s in charge of the content, when mechanics are really painful, I imagine that person’s face and secretly scream their name. I would like to thank everyone for everything, no matter how big or small.
- FFXIV Effect Team "Y"
This year we released two really large game elements: Chocobo Racing and Lord of Verminion. Outside of this, we were able to make popular improvements such as the target marker display in the enmity list as well as the TP display in the party list. This might be a small spoiler, but in Patch 3.2 we're planning to make improvements to the map markers so that if your party members are above or below you in a different elevation, you will be able to tell where they are located. We thank you for your support of FFXIV.
- FFXIV UI programmer "A"