In a tavern it's probably going to be the most welcome to walk-up, but even then if you just want some RP, I feel it's a little unnecessary. While I have Paul lounging and collecting information from what he overhears, I notice a lot of people just waiting alone for someone to walk-up. So rather than interrupt a conversation why not engage someone in RP who isn't? That's my feeling...
As for outside the tavern, if you see a couple people RPing say at... Floating City of Nym, or they are occupying the only two seats in a quiet area, it's painfully obvious to me they want to be alone.
Just because it's in a public channel doesn't mean we must engage. I often enjoy reading RP and if I only have an hour I'll just loiter OOC and be entertained by the RP. I've had people do the same to me and find it very rewarding, even receiving and giving feedback.
Reasonableness comes into play. For example, if a character is injured and yours can render assistance, send a /tell and offer to jump in.
As for outside the tavern, if you see a couple people RPing say at... Floating City of Nym, or they are occupying the only two seats in a quiet area, it's painfully obvious to me they want to be alone.
Just because it's in a public channel doesn't mean we must engage. I often enjoy reading RP and if I only have an hour I'll just loiter OOC and be entertained by the RP. I've had people do the same to me and find it very rewarding, even receiving and giving feedback.
Reasonableness comes into play. For example, if a character is injured and yours can render assistance, send a /tell and offer to jump in.
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Char Wiki
Char Wiki