
I can only speak for my FFXI experience here in terms of roleplaying game time.
In TalesofVana'diel, what we do is 'block' time to the moment an RP scene starts, and make if flow at RL speed. For example, if an RP session is to start in Bastok at 20:00, we'll act like it's late evening, and will pretend it to be so until the scene moves on elsewhere or till a time skip is mutually agreed in the group (meaning: "Let's go to sleep, and gather back here tomorrow in the early morning").
This rule changes only when it comes to RP traveling across an area. It's unrealistic to claim you can cross La Theine Plateau in ten minutes of running. So what we do is start RPing at the time we zone in (say, 10:00), talk as if time was flowing normally untill when we zone to the next zone, (Jugner Forest in this case). Then, we'll look at the game clock and if it says it's 15:00, then that will mean five hours have passed since the end of the conversation in La Theine Plateau and the zone in Jugner Forest. It's a bit tricky at first, but considering there's NPCs reporting to have spent two months to fully explore an area (Gwynham Ironheart, for example), I think this method is legit. It makes traveling more realistic, and doesn't force us to rush scenes to keep up the game time's speed.
This of course is what we do in ToV and I do not mean to say other LSs should apply to it. I feel comfortable to it and I'll likely keep this method when I'll move to RP in XIV. I'm not by no means recommending it nor imposing it, but I figured I'd share my experience as an example for who feels utterly lost on how to face this issue.
In TalesofVana'diel, what we do is 'block' time to the moment an RP scene starts, and make if flow at RL speed. For example, if an RP session is to start in Bastok at 20:00, we'll act like it's late evening, and will pretend it to be so until the scene moves on elsewhere or till a time skip is mutually agreed in the group (meaning: "Let's go to sleep, and gather back here tomorrow in the early morning").
This rule changes only when it comes to RP traveling across an area. It's unrealistic to claim you can cross La Theine Plateau in ten minutes of running. So what we do is start RPing at the time we zone in (say, 10:00), talk as if time was flowing normally untill when we zone to the next zone, (Jugner Forest in this case). Then, we'll look at the game clock and if it says it's 15:00, then that will mean five hours have passed since the end of the conversation in La Theine Plateau and the zone in Jugner Forest. It's a bit tricky at first, but considering there's NPCs reporting to have spent two months to fully explore an area (Gwynham Ironheart, for example), I think this method is legit. It makes traveling more realistic, and doesn't force us to rush scenes to keep up the game time's speed.
This of course is what we do in ToV and I do not mean to say other LSs should apply to it. I feel comfortable to it and I'll likely keep this method when I'll move to RP in XIV. I'm not by no means recommending it nor imposing it, but I figured I'd share my experience as an example for who feels utterly lost on how to face this issue.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.