I'm definitely just echoing a few other people from this thread, but it comes down to one simple statement:
My character will only die if it makes for a damn good story.
It's as simple as that! RP is an exercise in cooperative storytelling. If the death of a character affects others in a way that isn't interesting? Then nope. If the character's death doesn't really serve any narrative purpose? Nope. A lot of people are here for fun, not realism. Realistic elements are there to add to fun, not to take away from it just because Realism says so!
Injuries are the same way. If it aint gonna add something interesting, then.. nah. Quite a few injuries would just make Arblis REALLY PISSY and that's only entertaining for about an hour. Others lead well to slapstick or teamwork or slow-burning angst! It's all about the outcome.
My character will only die if it makes for a damn good story.
It's as simple as that! RP is an exercise in cooperative storytelling. If the death of a character affects others in a way that isn't interesting? Then nope. If the character's death doesn't really serve any narrative purpose? Nope. A lot of people are here for fun, not realism. Realistic elements are there to add to fun, not to take away from it just because Realism says so!
Injuries are the same way. If it aint gonna add something interesting, then.. nah. Quite a few injuries would just make Arblis REALLY PISSY and that's only entertaining for about an hour. Others lead well to slapstick or teamwork or slow-burning angst! It's all about the outcome.