It's good to see people scheduling things on their own.
I will now make this more complicated:
A-Tonic Warfare
Situation: Flyers and leaflets, some with rather vulgar illustrations for the sake of the unlettered, from the Dornier alchemical company have challenged Verad Bellveil to a public competition called the Tournament of Liniments in order to prove the superiority of Pelderain Dornier's products to Bronco Grease. The nature of the challenge is sufficiently irresistible to Verad that he will appear unless physically restrained from doing so. Will the horrible truths about Bronco Grease and Horse Oil finally be revealed at large? Are there any horrible truths, really?
Time: Sunday, Jan 17, 8 PM CST
1. Verad Bellveil
2. Nihka Mioni
3. Zanzan Yanzan
4.
5.
Open Strange III: Home on the Strange
Situation: There's trouble at the Fahn farmstead. The matriarch of the family has gone missing, the acting boss of the farm has been injured in a chocobo accident, and a forest fire nearby has given the elementals cause to grouse; further, several armed groups have reason to descend on the place, and there are things in the woods watching the place. The farmhands and a local Hearer have scraped together the gil to post a leve asking for adventurers to provide security until things calm down:
Time:Â Tuesday, Jan 19, 7 PM CST
1. Leanne Delphium
2. R'Shesha Otharn
3. Anstarra Silverain
4.
Open Events and Ongoing Concerns
The following events do not have a set date and timeline. They are here as reminders of specific, large-scale goals that have been discussed at length amongst participants in the plot, and to help players coordinate their actions on an OOC level.
1. In the Maw of Madness
Situation:Â Hanging over the minds of most of those dealing with the matter of the escaped prisoners is the knowledge that the voidsent Neruhm, one of the catalysts for the problems of the Shroud at large, lingers within an abandoned wing of Toto-Rak. Whatever its designs in that place, it is a threat that may be too great to ignore, and an expedition into the lost wing to defeat it and whatever defenses it may have is a matter for consideration.
Note: This is a Lethal Event. Your character can die as a result of being taken out in a conflict.
1.
2.
3.
4.
5.
2. The First and Forsaken Fahn
Situation:Â Similarly, the other problem is finding and dealing with O-Rehn Fahn, a Padjal out of time and possessed of a lingering grudge against the Shroud. There's been significant discussion of how to deal with the problem of such a creature, but one thing that can be agreed upon is finding him; after recent events, his whereabouts are currently unknown. Whether he is found to eliminate, imprison, or redeem him is up to those performing the search.
1.
2.
3.
4.
5.
My Kingdom for a Horse-Oil
Situation:Â The banning of Horse-Oil has certainly prevented what looked like the beginnings of consumer violence in Gridania, but it's also led to a second problem - withdrawal symptoms. Both the Conjury Guild and local folk-healers and alchemists are hard-pressed to manage the symptoms of former "horse-powered" users from the forest in addition to their usual duties. Those so afflicted waver between lethargy and violence depending on the day. A reward is being posted for those who can synthesize an appropriate substitute that doesn't have the addictive side-effects to help ease the suffering of former users.
1.
2.
3.
I will now make this more complicated:
A-Tonic Warfare
Situation: Flyers and leaflets, some with rather vulgar illustrations for the sake of the unlettered, from the Dornier alchemical company have challenged Verad Bellveil to a public competition called the Tournament of Liniments in order to prove the superiority of Pelderain Dornier's products to Bronco Grease. The nature of the challenge is sufficiently irresistible to Verad that he will appear unless physically restrained from doing so. Will the horrible truths about Bronco Grease and Horse Oil finally be revealed at large? Are there any horrible truths, really?
Time: Sunday, Jan 17, 8 PM CST
1. Verad Bellveil
2. Nihka Mioni
3. Zanzan Yanzan
4.
5.
Open Strange III: Home on the Strange
Situation: There's trouble at the Fahn farmstead. The matriarch of the family has gone missing, the acting boss of the farm has been injured in a chocobo accident, and a forest fire nearby has given the elementals cause to grouse; further, several armed groups have reason to descend on the place, and there are things in the woods watching the place. The farmhands and a local Hearer have scraped together the gil to post a leve asking for adventurers to provide security until things calm down:
Time:Â Tuesday, Jan 19, 7 PM CST
1. Leanne Delphium
2. R'Shesha Otharn
3. Anstarra Silverain
4.
Open Events and Ongoing Concerns
The following events do not have a set date and timeline. They are here as reminders of specific, large-scale goals that have been discussed at length amongst participants in the plot, and to help players coordinate their actions on an OOC level.
1. In the Maw of Madness
Situation:Â Hanging over the minds of most of those dealing with the matter of the escaped prisoners is the knowledge that the voidsent Neruhm, one of the catalysts for the problems of the Shroud at large, lingers within an abandoned wing of Toto-Rak. Whatever its designs in that place, it is a threat that may be too great to ignore, and an expedition into the lost wing to defeat it and whatever defenses it may have is a matter for consideration.
Note: This is a Lethal Event. Your character can die as a result of being taken out in a conflict.
1.
2.
3.
4.
5.
2. The First and Forsaken Fahn
Situation:Â Similarly, the other problem is finding and dealing with O-Rehn Fahn, a Padjal out of time and possessed of a lingering grudge against the Shroud. There's been significant discussion of how to deal with the problem of such a creature, but one thing that can be agreed upon is finding him; after recent events, his whereabouts are currently unknown. Whether he is found to eliminate, imprison, or redeem him is up to those performing the search.
1.
2.
3.
4.
5.
My Kingdom for a Horse-Oil
Situation:Â The banning of Horse-Oil has certainly prevented what looked like the beginnings of consumer violence in Gridania, but it's also led to a second problem - withdrawal symptoms. Both the Conjury Guild and local folk-healers and alchemists are hard-pressed to manage the symptoms of former "horse-powered" users from the forest in addition to their usual duties. Those so afflicted waver between lethargy and violence depending on the day. A reward is being posted for those who can synthesize an appropriate substitute that doesn't have the addictive side-effects to help ease the suffering of former users.
1.
2.
3.
Verad Bellveil's Profile | The Case of the Ransacked Rug | Verad's Fate Sheet
Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine