(01-25-2016, 03:14 PM)Alderique Wrote:(01-25-2016, 02:53 PM)Shoshopu Wrote: I like to follow the meta and battle occasionally, but I do find breeding to be a lot more fun. I'd often breed stuff for friends and trade away the extra, slightly imperfect ones. I have some very special shiny babies... uwu I'm kinda the same way in MTG. I like the brewing and building process a lot more than playing, usually, but I'll play a little bit to get the satisfaction of my build being successful.
I enjoyed breeding 5IV things, naming them, and wonder trading them off. I'm one of those tools that believes heavily in nicknames, and I tend to collect nicknamed pokemon that come to me in trade, or I'll seek them out on the GTS. I wish I found enough with good stats that I would raise and use.
I wish the trading factor were a bit stronger in this game. As it is, I feel like you kinda trade to get something, then you go and breed from it and make it your own. What I've done sometimes is breed from a nicknamed pokemon I got in a trade, but pass on the same nickname to all of its kids, and hang onto the parent's original nature. I have a few kids from doing that.
The VGC community, when I was more active in it, often bred battle-ready Pokemon and traded them around to eachother. I'd trade those and the extras for people who needed a shot of stats in their own breeding stock. I feel trading should be supported more in the ingame mechanics some way, though.
Another thing... For a while there was a program that actually let you check the stats of eggs, even the hidden ones like the SIV and the PID, and people would use it to see the ID of their eggs and find people whose games had a matching SIV so they could hatch their eggs for eachother and they'd hatch shiny, then they'd trade them back. People would make lists of all their extra eggs and their eggs' SIDs and make the lists public, and they could be claimed by peoples whose game's ID matched. That was really cool! Unfortunately the same technology could be used to read your opponents' teams in online battles so the loophole was patched out after a couple weeks.