(02-04-2016, 04:06 AM)Caspar Wrote: It's a pretty useful plot element to be sure.
However, consider the possibility that four characters you know die within the span of two days due to /random combat. What if by the third one you've gotten tired of the same "A person close to me died and I'm traumatized/sad/confused" RP over and over again? If you're like me, you don't want to give the fourth player inferior play simply because the story thread has been tread into the ground.Â
Again, I point out that our stories all take place in a sandbox that is completely war-torn. We're battling dragons, we're dealing with Garlean expansion and we have the primal threat constantly on the horizon. The entire continent was recently largely obliterated (just a few years ago) by the calamity. I'm pretty sure that MOST people living in a situation like this one would already be very used to death and losses. Sure, it'll hurt when you lose a friend. You'll surely have a natural mourning and grieving process (assuming normal mental health) of variable length and severity dependent upon how close the person was to you. However, this would probably be one of MANY losses your character has already experienced. Over time, after all of this, I'm pretty sure the majority of the population would be slightly desensitized to the idea of death, and would be much better at coping with such losses than you or me would be, in the real world. If you want to send your character into a deep spiral of grief, then more power to you... But it's probably  not necessary at all, given the fact that the residents of Eorzea are used to seeing people die by the hundreds, and possibly thousands.