
This is just my two gil, and you can absolutely feel free to disregard if it's straying too far from your original vision.
If it were me, I might toe away from connecting this group or order with the Warrior of Light, or with any worldly legends or extraordinary powers. I can understand the appeal of wanting to directly use the MSQ - and there may even be a "Warrior of Light" LS that you can collaborate with out there - but if you want to aim for a broader appeal, I'd focus on exploring Eorzea's religion as we know it.
I'm not sure if the Twelve Gods are ever shown as directly intervening or granting any individuals special powers, so that might turn off people who are very straight with the lore. The same could be said with creating an ancient order that also isn't mentioned in the lore of the game.
An alternate approach might be to create a religious linkshell focused on those who hold strong servitude and piety toward the Twelve Gods. There could be a "Hierophant" for each of the twelve deities, who can be considered a leader of sorts in terms of knowledge, social communion, and ceremony. But I think there could also be room for further classifications to broaden your player base, creating a hierarchy involving other titles, such as "Priests" or "Clerics." If it were a modern-day collection of devouts who have their hands dipped in the various religious institutions strewn throughout the game, I think that would have a pretty far-reaching appeal. For example, the Hierophant (or whatever "leader" term you'd like to use) for Halone could be based out of Ishgard, with the one for Nald'thal having their roots in Ul'dah, etc.
There are some very religiously devout characters in my LS and they do wonderful extrapolations on the ideals of Rhalgr and Nald'thal without using any special powers or secret societies. I think that the religion as it's shown in the game, and exploring the way people demonstrate their faith, is a gold mine of opportunities for creativity, collaboration, and even strife. It's fascinating!
But hey, all you really need is a small group of like-minded people to toss their hat in to what you're describing to make it work. So if you can find that, then my advice on "broadening the appeal" is pretty moot! At the end of the day, you can do whatever you want in whatever way you'd like, and I'm not trying to discourage or suppress that in any way. Just offering optional suggestions based on my experience with the RPs and such!
If it were me, I might toe away from connecting this group or order with the Warrior of Light, or with any worldly legends or extraordinary powers. I can understand the appeal of wanting to directly use the MSQ - and there may even be a "Warrior of Light" LS that you can collaborate with out there - but if you want to aim for a broader appeal, I'd focus on exploring Eorzea's religion as we know it.
I'm not sure if the Twelve Gods are ever shown as directly intervening or granting any individuals special powers, so that might turn off people who are very straight with the lore. The same could be said with creating an ancient order that also isn't mentioned in the lore of the game.
An alternate approach might be to create a religious linkshell focused on those who hold strong servitude and piety toward the Twelve Gods. There could be a "Hierophant" for each of the twelve deities, who can be considered a leader of sorts in terms of knowledge, social communion, and ceremony. But I think there could also be room for further classifications to broaden your player base, creating a hierarchy involving other titles, such as "Priests" or "Clerics." If it were a modern-day collection of devouts who have their hands dipped in the various religious institutions strewn throughout the game, I think that would have a pretty far-reaching appeal. For example, the Hierophant (or whatever "leader" term you'd like to use) for Halone could be based out of Ishgard, with the one for Nald'thal having their roots in Ul'dah, etc.
There are some very religiously devout characters in my LS and they do wonderful extrapolations on the ideals of Rhalgr and Nald'thal without using any special powers or secret societies. I think that the religion as it's shown in the game, and exploring the way people demonstrate their faith, is a gold mine of opportunities for creativity, collaboration, and even strife. It's fascinating!
But hey, all you really need is a small group of like-minded people to toss their hat in to what you're describing to make it work. So if you can find that, then my advice on "broadening the appeal" is pretty moot! At the end of the day, you can do whatever you want in whatever way you'd like, and I'm not trying to discourage or suppress that in any way. Just offering optional suggestions based on my experience with the RPs and such!