(03-24-2016, 06:16 AM)FallenFedora Wrote: I cannot think of a time, in any game in which I've roleplayed - in which any single character I've interacted with over the years took a moment to reflect on the significance of the act of taking a life, or examined the consequences on the psyche.
Pfft, Rini? Duh. lol
But it's true, death really is overlooked, not just the trauma of killing, but the real trauma of losing people around you. Sure we have our sad backstories, but people who are willing to actually kill their character, and do it in the right manner, can almost be down right depressing. Looking back over story lines, sometimes years of roleplay just to have that person truly die, not brought back to life, can really change the way you play your character. Heck, even the ones not directly involved would feel the effects if the person was integrated into the server. For those who us who go to the Grindstone, imagine no more Judge. Not that he quit, but we actually know and our characters know that he died for X reason. Even if someone did his job people would always remember the guy on the horse that walked around yelling; he can't be replaced. Characters would really reflect on that and, in turn, look and feel more real. Life needs death, the circle of life, etc etc. It's a really interesting concept to think about.
I don't think this means for everyone to kill their character senselessly, but to have that option open if it seems like the best or most interesting hook, assuming you are okay with losing that character, can lead to some really interesting role play. I'm still waiting to be invited to an IC funeral. If Rini ever dies there will be a funeral! lol. And there might be some out there that I just haven't seen.
That's just my opinion, but it does give you something to think about. It also begs to ask, what would people remember your character for?
" There's a skinny girl inside me crying to get out...But I can usually shut her up with cookies" - Rini