I voted for class, but non-adventurer/other were close contenders.
For the most part, I treat Franz as being a weird mix between a Marauder and an Arcanist. Moving up to RP within a job means accepting the lore and knowledge that that job brings, which is not something I wanted for him as a character. (I have dabbled in some SCH things, but after a while, I didn't think it fit as well. It's on the backburner). but RPing a Garlean is also weird. They have similar classes for combat-y stuff, but we don't really know enough about their culture to have class names, to me. ...it's why I just say Franz is a MRD-ACN combo, but he's not affiliated with either of the guilds because it wouldn't make sense for him to be.
For some of the class->jobs, skills make sense. For others, I feel like it was a brand new concept, just sorta latched onto an existing class as a base.
CNJ -> WHM felt like a natural progression. By strengthening your CNJ abilities, you commune with the Elementals and they trust you.
THM -> BLM was weird though, as an example. THM was traditionally more like a blood mage and they used sacrifices and all that. When it was shifted to being fire/ice/lightning/BOOM magic, BLM just felt like it was there to say "here's a new source for bigger spells. Go wild."
ARC -> BRD was another weird one. Why does a person who basically fights with song require any skills in archery besides the game saying "oh, well this bard guy was really good with a bow and arrow. Since you like archery, you should hit him up."
For the most part, I treat Franz as being a weird mix between a Marauder and an Arcanist. Moving up to RP within a job means accepting the lore and knowledge that that job brings, which is not something I wanted for him as a character. (I have dabbled in some SCH things, but after a while, I didn't think it fit as well. It's on the backburner). but RPing a Garlean is also weird. They have similar classes for combat-y stuff, but we don't really know enough about their culture to have class names, to me. ...it's why I just say Franz is a MRD-ACN combo, but he's not affiliated with either of the guilds because it wouldn't make sense for him to be.
For some of the class->jobs, skills make sense. For others, I feel like it was a brand new concept, just sorta latched onto an existing class as a base.
CNJ -> WHM felt like a natural progression. By strengthening your CNJ abilities, you commune with the Elementals and they trust you.
THM -> BLM was weird though, as an example. THM was traditionally more like a blood mage and they used sacrifices and all that. When it was shifted to being fire/ice/lightning/BOOM magic, BLM just felt like it was there to say "here's a new source for bigger spells. Go wild."
ARC -> BRD was another weird one. Why does a person who basically fights with song require any skills in archery besides the game saying "oh, well this bard guy was really good with a bow and arrow. Since you like archery, you should hit him up."