I wonder why they don't just... I dunno. I mean, here's an idea:
Know how we access the Workshop? Kay, what if we also had a Barn and a Greenhouse which we access the exact same way?
Inside the Barn, we could have a storage chest in which only items specifically relevant to Chocobos and the current "stable" stuff could be stored (krakka roots, color change items, cleaning brooms, etc) - and users who have permission to do so can direct-use those items without needing to withdraw them (so if there's krakka roots in the barn chest, you can feed the birds from the chest without needing to first withdraw them). You'd be able to visually see a few chocobos, and maybe give those who have "Barn Visuals" permission the ability to specifically select certain chocos to be excluded from the cycled list of the ones that could be seen, or to set certain chocos to always be visible if they're in the stable. Include the ability to have a chocobo racing interface NPC if desired, so that players who want to do chocobo racing could do it from the Barn instead of needing to go to Gold Saucer.
Inside the Greenhouse, a house has the maximum number of planting spots depending on its size (so I think 8 for a small, 16 for medium, and 24 for large) and a storage chest in which only seeds, grown plant items that have since been harvested, fertilizer, and other garden related items. Garden items which are relevant to the Barn could also be swiftly transferred from the garden chest into the barn chest without even needing to re-zone.Â
This makes it so that the "updating data" for these only needs to be refreshed when there is a character who enters the Barn or the Greenhouse, thus rescuing the housing wards from the data drain.
As for the building exterior, we obviously no longer need the Stable or Garden items, so that frees up a couple of yard slots (YAY!). For players who do still want a visual representation, SE could add a couple new yard decor items called Barn and Greenhouse, and do a few different visual designs for them, so people could make them match their building. The only rule with it would be that just like the "awning" items, it would have to be placed right up against the exterior of the building. These would have no function, other than visual effect. I'd also say we need a roof decor item that looks representative of an airship dock, which would also serve no purpose other than to let a guild that wants to visually show the outside part of their workshop do so.
Good idea, right?
Know how we access the Workshop? Kay, what if we also had a Barn and a Greenhouse which we access the exact same way?
Inside the Barn, we could have a storage chest in which only items specifically relevant to Chocobos and the current "stable" stuff could be stored (krakka roots, color change items, cleaning brooms, etc) - and users who have permission to do so can direct-use those items without needing to withdraw them (so if there's krakka roots in the barn chest, you can feed the birds from the chest without needing to first withdraw them). You'd be able to visually see a few chocobos, and maybe give those who have "Barn Visuals" permission the ability to specifically select certain chocos to be excluded from the cycled list of the ones that could be seen, or to set certain chocos to always be visible if they're in the stable. Include the ability to have a chocobo racing interface NPC if desired, so that players who want to do chocobo racing could do it from the Barn instead of needing to go to Gold Saucer.
Inside the Greenhouse, a house has the maximum number of planting spots depending on its size (so I think 8 for a small, 16 for medium, and 24 for large) and a storage chest in which only seeds, grown plant items that have since been harvested, fertilizer, and other garden related items. Garden items which are relevant to the Barn could also be swiftly transferred from the garden chest into the barn chest without even needing to re-zone.Â
This makes it so that the "updating data" for these only needs to be refreshed when there is a character who enters the Barn or the Greenhouse, thus rescuing the housing wards from the data drain.
As for the building exterior, we obviously no longer need the Stable or Garden items, so that frees up a couple of yard slots (YAY!). For players who do still want a visual representation, SE could add a couple new yard decor items called Barn and Greenhouse, and do a few different visual designs for them, so people could make them match their building. The only rule with it would be that just like the "awning" items, it would have to be placed right up against the exterior of the building. These would have no function, other than visual effect. I'd also say we need a roof decor item that looks representative of an airship dock, which would also serve no purpose other than to let a guild that wants to visually show the outside part of their workshop do so.
Good idea, right?
Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?