
Medical condition
The body has a certain reserve of aether that is stored inside. For most people on Eorzea that's actually quite weak, and as seen with the Coco brothers storyline for the Thaumaturge storyquest, one of them is willing very hard to become a thaumaturge too but just has pathetic aether reserves which means that pulling out the simplest spell ever could threaten his life.
The problem exposed in the conjurer quest is not that much that Sylvie and her mother pull on a limited pool of lifeforce every time they use it that way until it eventually depletes it and kills them, but that as seen with thaumaturgy, it's a rather dangerous practice since you have every time to pull out of your aether reserves and if you go too far or do it too often before it's regenerated, then you can die because you will not pull on your reserves anymore but your very life essence (which is composed of aether, and it's your soul). That's also why the coco brothers came with the astral/umbral balance aspect for their school of magicks.
I personally suspect that the heaviest and hardest spells there is for a conjurer is actually healing and especially raising (as seen in the conjurer quest, when the girl tries to raise, it goes very wrong for her). Elemental spells are no different than thaumaturge ones: they cast from the elemental wheel and are already dangerous. I suspect that healing spells are even worse in that regard (at least, raise, which also costs a kidney ingame). Fortunately for conjurers, they don't draw from their body aether reserves.
I can totally see cardiac arrest being a direct consequence to pulling too much into your aether reserves with that in mind. Pull on your lifeforce, and your internal things might start to fail in cascade. If your character has a natural weak heart, I could totally see it being the first thing to suffer everytime.
Aether Draw
I am not quite sure what you mean here? Could you elaborate what you have in mind exactly?
Versatility
Well you can go with your implants thing of course, but bear in mind that lore can also offer basically what monks do: they can channel aether in a specific cay through their body by opening chakras. Chakras open their inner chi/valves to let aether flow and their body becomes some sort of conduit. That becomes especially strong in presence of old battlefields and places impregnated with aether residues. So in a way it also pulls from the environment here, but through a rather different mean than the conjurers do: conjurers don't really gather that aether in their own body reserves, they just take from nature bounty and make it work. Monks pull from it and actually channel it through their bodies (something something Rhalgr), thus the difference in application.
Hope that helps! Keep in mind there is a certain dose of personal interpretation on my side for the solutions I offer.
The body has a certain reserve of aether that is stored inside. For most people on Eorzea that's actually quite weak, and as seen with the Coco brothers storyline for the Thaumaturge storyquest, one of them is willing very hard to become a thaumaturge too but just has pathetic aether reserves which means that pulling out the simplest spell ever could threaten his life.
The problem exposed in the conjurer quest is not that much that Sylvie and her mother pull on a limited pool of lifeforce every time they use it that way until it eventually depletes it and kills them, but that as seen with thaumaturgy, it's a rather dangerous practice since you have every time to pull out of your aether reserves and if you go too far or do it too often before it's regenerated, then you can die because you will not pull on your reserves anymore but your very life essence (which is composed of aether, and it's your soul). That's also why the coco brothers came with the astral/umbral balance aspect for their school of magicks.
I personally suspect that the heaviest and hardest spells there is for a conjurer is actually healing and especially raising (as seen in the conjurer quest, when the girl tries to raise, it goes very wrong for her). Elemental spells are no different than thaumaturge ones: they cast from the elemental wheel and are already dangerous. I suspect that healing spells are even worse in that regard (at least, raise, which also costs a kidney ingame). Fortunately for conjurers, they don't draw from their body aether reserves.
I can totally see cardiac arrest being a direct consequence to pulling too much into your aether reserves with that in mind. Pull on your lifeforce, and your internal things might start to fail in cascade. If your character has a natural weak heart, I could totally see it being the first thing to suffer everytime.
Aether Draw
I am not quite sure what you mean here? Could you elaborate what you have in mind exactly?
Versatility
Well you can go with your implants thing of course, but bear in mind that lore can also offer basically what monks do: they can channel aether in a specific cay through their body by opening chakras. Chakras open their inner chi/valves to let aether flow and their body becomes some sort of conduit. That becomes especially strong in presence of old battlefields and places impregnated with aether residues. So in a way it also pulls from the environment here, but through a rather different mean than the conjurers do: conjurers don't really gather that aether in their own body reserves, they just take from nature bounty and make it work. Monks pull from it and actually channel it through their bodies (something something Rhalgr), thus the difference in application.
Hope that helps! Keep in mind there is a certain dose of personal interpretation on my side for the solutions I offer.
Balmung:Â Suen Shyu