I haven't had enough RP experience in FFXIV to talk about this situation in the context of that game, but in my Secret World & City of Heroes experiences, sometimes losing battles in an unexpectedly bad way, led to months of consequences that had to be played out. Â These consequences were compounded as several of the participants also played along and that impacted their friends and friends of friends.
It was a lot of fun but it did throw months of pre-planned roleplay into chaos and it wasn't necessarily appreciated by everyone.
In my Secret World character, the consequences for my main character were so grievous that she crossed some "moral event horizon" and her popularity plummeted. I eventually rolled a new character but I left the game completely not long after. If you're familiar with the game, you can imagine what kinds of horrible things might have transpired.
In FFXIV, Mia's life was defined by her failure to protect her sisters. Â First, she could not stop them (and herself) from being handed over to the Coeurlclaw. And then, once freed from the Coeurlclaw after spending five years being trained in hunting and fighting, completely failed to prevent her sisters from being abducted by traffickers. Her entire motivation since has been to make up for those failures. Â But none of that was RP based unlike my first two examples.
But I'm a big fan of playing out consequences. Â I love seeing how my characters develop independently of me despite my presumed control over them.
It was a lot of fun but it did throw months of pre-planned roleplay into chaos and it wasn't necessarily appreciated by everyone.
In my Secret World character, the consequences for my main character were so grievous that she crossed some "moral event horizon" and her popularity plummeted. I eventually rolled a new character but I left the game completely not long after. If you're familiar with the game, you can imagine what kinds of horrible things might have transpired.
In FFXIV, Mia's life was defined by her failure to protect her sisters. Â First, she could not stop them (and herself) from being handed over to the Coeurlclaw. And then, once freed from the Coeurlclaw after spending five years being trained in hunting and fighting, completely failed to prevent her sisters from being abducted by traffickers. Her entire motivation since has been to make up for those failures. Â But none of that was RP based unlike my first two examples.
But I'm a big fan of playing out consequences. Â I love seeing how my characters develop independently of me despite my presumed control over them.
Carne armum ergo sum.