Ultimately, it depends on how you want to play the next bit of your story. If you want to continue along with Steel, and thing the injuries would be fun to play? Great. That can effect both interactions with other players, and give yourself a chance to reexamine how your character views the world. Especially since it was voidal in nature, which generally tends to leave one going "Holy shit there is some deep shit in this world that I can't possibly understand. How can I fight this?"
Generally, I avoid having characters die in 'random' events, as this tends to derail the purpose of said event. If I know a potentially lethal event is coming and I am open to my character dying, I speak with whoever is running that event ahead of time so it doesn't just... Happen. Also, killing off a character is a very Final decision, and not to be taken lightly. I've thought many times about killing Rhaya off, as an example, but I will not do that until I've exhausted all other options.
Once you kill off the character, their story is no longer in your hands.
Generally, I avoid having characters die in 'random' events, as this tends to derail the purpose of said event. If I know a potentially lethal event is coming and I am open to my character dying, I speak with whoever is running that event ahead of time so it doesn't just... Happen. Also, killing off a character is a very Final decision, and not to be taken lightly. I've thought many times about killing Rhaya off, as an example, but I will not do that until I've exhausted all other options.
Once you kill off the character, their story is no longer in your hands.