Yeah... for me as an individual, housing is not a gil sink.
Because I cannot obtain the opportunity to sink gil into it. I'm not even bothering to aim for a gil total with any sort of haste because I cannot access the opportunity to spend it. This removes the incentive for me to participate in the economy in order to amass gil in the first place, which - I mean, correct me if I'm wrong - I believe is supposed to be the entire point of having money sinks in an MMO.
Sure, "not everyone and their mother" should be able to obtain the content in question - but to be a proper money sink, the gating should be the high currency requirement, not what's essentially a "limited edition" system where only a set number of entities per server ever even get a chance to put down the gil...
I'm disabled and therefore don't work. I'm the exact kind of "no-lifer" who should be interested in obtaining money-sink content in a game; especially with my love of "if my character had an X, what would it be like?" type content. But I'm not even trying with housing, because obtaining a plot is too unlikely. I don't want to have all that gil just sitting in a retainer not doing anything when I could have spent the time it took to earn it working on my alts, or levelling secondary classes, or roleplaying, or doing literally anything else.
It's frustrating because it's this huge avenue for crafting, customisation, community integration, unlocking two fairly sizeable minigames (chocobo stables and gardening), and just plain old having fun... that I'm unlikely to be able to access at all unless someone is very, very kind to me and notifies me ahead of time that they're relinquishing a plot of my desired size and location.
Maybe the scarcity is a deliberate design decision and not a technical limitation... but if it is, I don't think it's a design decision I agree with.
Because I cannot obtain the opportunity to sink gil into it. I'm not even bothering to aim for a gil total with any sort of haste because I cannot access the opportunity to spend it. This removes the incentive for me to participate in the economy in order to amass gil in the first place, which - I mean, correct me if I'm wrong - I believe is supposed to be the entire point of having money sinks in an MMO.
Sure, "not everyone and their mother" should be able to obtain the content in question - but to be a proper money sink, the gating should be the high currency requirement, not what's essentially a "limited edition" system where only a set number of entities per server ever even get a chance to put down the gil...
I'm disabled and therefore don't work. I'm the exact kind of "no-lifer" who should be interested in obtaining money-sink content in a game; especially with my love of "if my character had an X, what would it be like?" type content. But I'm not even trying with housing, because obtaining a plot is too unlikely. I don't want to have all that gil just sitting in a retainer not doing anything when I could have spent the time it took to earn it working on my alts, or levelling secondary classes, or roleplaying, or doing literally anything else.
It's frustrating because it's this huge avenue for crafting, customisation, community integration, unlocking two fairly sizeable minigames (chocobo stables and gardening), and just plain old having fun... that I'm unlikely to be able to access at all unless someone is very, very kind to me and notifies me ahead of time that they're relinquishing a plot of my desired size and location.
Maybe the scarcity is a deliberate design decision and not a technical limitation... but if it is, I don't think it's a design decision I agree with.