
I, too, see this discussion pop up in every RP community, and I think I have one of the less popular opinions about it.Â
While I definitely support "attempts" and putting the power in the target's hands, I think we also need to look at just how powerful destructive magic is. In games where you can summon meteor showers over a group of enemies or literally change every cell in a person's body to polymorph them into a sheep, it makes no sense to me that people want to place huge limitations on restorative magic.Â
I love playing healers, and roleplaying as them, so I certainly don't want people to try normalizing the idea that they're less useful or less powerful than a destructive spellcaster.Â
That said, I haven't seen a lot from FFXIV yet, so I don't know how my opinions on this relate to the game 100%. I just think there shouldn't be a huge gap between restorative magic power (potential) and destructive magic power (potential), unless it absolutely makes sense to the game's lore.
But as I said, I am all for allowing the people I heal to react to it as they will. Even if my character is supposed to be a rather decent healer, if they want to RP that broken arm they're free to say the magic wasn't strong enough.Â
Also I do tend to RP fatigue after healing serious injuries. A fractured skull? Punctured lung? Severed hand? Fatigue. Minor gashes on arms, arrows that haven't punctured anything major / etc. I treat those as typical battle-wounds that I'd be able to heal and keep going alongside the fireball-flinging mages and greatsword-flailing warriors.
While I definitely support "attempts" and putting the power in the target's hands, I think we also need to look at just how powerful destructive magic is. In games where you can summon meteor showers over a group of enemies or literally change every cell in a person's body to polymorph them into a sheep, it makes no sense to me that people want to place huge limitations on restorative magic.Â
I love playing healers, and roleplaying as them, so I certainly don't want people to try normalizing the idea that they're less useful or less powerful than a destructive spellcaster.Â
That said, I haven't seen a lot from FFXIV yet, so I don't know how my opinions on this relate to the game 100%. I just think there shouldn't be a huge gap between restorative magic power (potential) and destructive magic power (potential), unless it absolutely makes sense to the game's lore.
But as I said, I am all for allowing the people I heal to react to it as they will. Even if my character is supposed to be a rather decent healer, if they want to RP that broken arm they're free to say the magic wasn't strong enough.Â
Also I do tend to RP fatigue after healing serious injuries. A fractured skull? Punctured lung? Severed hand? Fatigue. Minor gashes on arms, arrows that haven't punctured anything major / etc. I treat those as typical battle-wounds that I'd be able to heal and keep going alongside the fireball-flinging mages and greatsword-flailing warriors.