As others have mentioned, it really comes down to how you want this to play out. Steel's no stranger to fighting but this is the first time she got nearly killed. So, where to from here? The challenge presented itself and you've got a few ways to meet it.
Does this shake her? The world's a big place, and what's the sense of fighting and defeating men if horrible things from the other side can come in virtually unopposed? Life is fleeting, maybe hanging up the sword is for the better.
Does she refuse to let this get the better of her? She got hurt, but she's not dead, and now she's got experience with the creatures. Does she seek out someone who's fought more of them, learn how to handle it better next time?
I've always viewed these kind of crossroads as overcome-or-be-overcome sorts of things: Steel can either never get on the horse again, or redouble her efforts. She's either broken, or about to do some breaking. If she threw everything she had at the enemy and still came away maimed, maybe it's time to pick up something new. If she feels she didn't give it her all, or that she's got some distance to go, maybe it's time to dig deeper into Dark Side/Inner Beasting for the sake of power. Near-death is a hell of a drug, and if the options are "Do dangerous thing and maybe die but live" and "don't do dangerous thing, maybe die anyway" it's not really a gamble now, is it?
Does this shake her? The world's a big place, and what's the sense of fighting and defeating men if horrible things from the other side can come in virtually unopposed? Life is fleeting, maybe hanging up the sword is for the better.
Does she refuse to let this get the better of her? She got hurt, but she's not dead, and now she's got experience with the creatures. Does she seek out someone who's fought more of them, learn how to handle it better next time?
I've always viewed these kind of crossroads as overcome-or-be-overcome sorts of things: Steel can either never get on the horse again, or redouble her efforts. She's either broken, or about to do some breaking. If she threw everything she had at the enemy and still came away maimed, maybe it's time to pick up something new. If she feels she didn't give it her all, or that she's got some distance to go, maybe it's time to dig deeper into Dark Side/Inner Beasting for the sake of power. Near-death is a hell of a drug, and if the options are "Do dangerous thing and maybe die but live" and "don't do dangerous thing, maybe die anyway" it's not really a gamble now, is it?