
My only measure is the PGL quest NPC who mentions something like 200 gil is "almost a week's worth of--" something, because she's cut off. So I don't know if she means a week's food, a week's pay, a week's gear repairs, a week's drinking fund...
I usually just fudge it, avoid listing specific numbers. I'm kind of crap with numbers anyway - I have a LD that means quantities are fuzzy at best to me - so I either estimate based on similar cost of in-game item, or I just say "some gil" - "not too expensive", "fairly steep", "pocket change", etc.
I think it's feasible to avoid listing specific prices on in-character menus and so forth. Provide the list of items, provide a general meta value-statement ("upmarket restaurant" vs "cheap grub"), and let people emote the payment like "hands over exact gil amount", "hands over payment plus generous tip", "hands over gil but is a little short", etc.
I usually just fudge it, avoid listing specific numbers. I'm kind of crap with numbers anyway - I have a LD that means quantities are fuzzy at best to me - so I either estimate based on similar cost of in-game item, or I just say "some gil" - "not too expensive", "fairly steep", "pocket change", etc.
I think it's feasible to avoid listing specific prices on in-character menus and so forth. Provide the list of items, provide a general meta value-statement ("upmarket restaurant" vs "cheap grub"), and let people emote the payment like "hands over exact gil amount", "hands over payment plus generous tip", "hands over gil but is a little short", etc.