(07-11-2016, 05:51 AM)Kilieit Wrote: I heard there's a PLD skill that similarly got changed from a "absorb all damage from next attack" to "job-native Adloq"? It seems that's the way they want to do those kinds of skills at the moment. Maybe it'll change in the future; IDK.
In 1.0 there was a shield block ability that was "Block next attack, instead of taking damage you are healed for the amount it would have done." It's missing in ARR for obvious reasons.
The paladin bubble DID get changed from 3.0's introduction, but it was never a get-out-of-damage-free card; It had a hilariously long cooldown for an Adlo effect and couldn't even be processed by paladin's new heal skill. The redux in 3.2 changed it so paladins can now bubble the raid (fun fact: it doesn't actually benefit the paladin at all!) with their own spell.
The Adlo effect of Divine Veil is pretty nice, though: It gives everyone a shield equal to 10% of the paladin's hit points, so as ilvl increases it becomes a pretty healthy mitigating cooldown for raid damage. I tend to pop it and blanket everyone during special attack mechanics: EX specials, Thordan's finisher, and so on.
(07-11-2016, 06:14 AM)Gerel Kha Wrote: That! Would explain a great many things. I was wondering why that final fight seemed a little- off?
But, yeah, it seems like anything that could be interpreted as an active dodge was replaced with an absorb. Why? I guess to cement the idea that they're not that kind of game. Though, I wouldn't mind SE tossing that aside purely for the idea of making a tank who uses a ton of 'em--something to help them stand out from what we already have.
SE is terrified of making some jobs more attractive to raid groups than others. If I remember correctly, Ninja could just blink Twintania's divebombs and completely ignore one if targeted. I suspect the change to 20% HP was to put it on par with BLM manawalling it.