The three most common Xaela tribes I see are Dotharl, Malaguld, and Kha--throw a stone at the Quicksand, and you're likely to hit one of 'em. Me included! Ejinn, Borlaaq, Arulaq, and Himaa are the close seconds.Â
If you wanna play a Xaela who may have a bunch of influences to draw upon, you could always go with Kahkol: a tribe of orphans and refugees from defeated or destroyed tribes. That way, you can keep the self-made tribe and practices without running into (as many) issues regarding conflicting info and fanon from other tribes.
You get to do your own thing, to a degree, while putting yourself in the shoes of an established tribe.Â
Another thing you can do if you choose to go with the self-made tribe is put up a post explaining it, after you've worked out details. Maybe some lone Xaela wanderers have crossed paths with your tribe, or others will find the concept interesting enough to work with you on it.
To sum it all up, though, from everything in this thread? Xaela are hard, man.
If you wanna play a Xaela who may have a bunch of influences to draw upon, you could always go with Kahkol: a tribe of orphans and refugees from defeated or destroyed tribes. That way, you can keep the self-made tribe and practices without running into (as many) issues regarding conflicting info and fanon from other tribes.
You get to do your own thing, to a degree, while putting yourself in the shoes of an established tribe.Â
Another thing you can do if you choose to go with the self-made tribe is put up a post explaining it, after you've worked out details. Maybe some lone Xaela wanderers have crossed paths with your tribe, or others will find the concept interesting enough to work with you on it.
To sum it all up, though, from everything in this thread? Xaela are hard, man.