(07-11-2016, 06:14 AM)Gerel Kha Wrote: That! Would explain a great many things. I was wondering why that final fight seemed a little- off?
But, yeah, it seems like anything that could be interpreted as an active dodge was replaced with an absorb. Why? I guess to cement the idea that they're not that kind of game. Though, I wouldn't mind SE tossing that aside purely for the idea of making a tank who uses a ton of 'em--something to help them stand out from what we already have.
Again, Bravely Default - Blademaster.
Just change that to Samurai and you're fine.
But yea, SE won't make actual classes that are fun so.