
(08-02-2016, 09:05 AM)Valence Wrote: The lore though? It seems damn nebulous. Why didn't Y'Shtola use a standard teleport to any aetheryte somewhere else? I don't even remember the explanation they gave...
Also answered in your old thread:
Urianger Wrote:The very first that man did conceive to traverse great distances, and the ancient precursor to all methods of travel that utilize the Lifestream: Flow.
The spell entaileth the reduction of the corporeal form into its constituent aether, that the caster might enter the Lifestream and ride its currents thereby. Unlike the teleportation magicks of modern times, it requireth not a lengthy incantation.
Know that the scholars of Sharlayan forbade the use of this spell - and with good reason. The caster hath but limited control over his course. For every mage who came safe unto his destination, another would be set adrift in the Lifestream, never to emerge.
I further expound upon this notion of lengthy incantation in one of the linked threads:
(08-18-2015, 02:06 PM)Sounsyy Wrote: It takes 2.5 minutes Eorzean time to cast Teleport. That's two whole minutes that the caster must remain still, in meditation, chanting, and uninterrupted or hurt for the spell to go off successfully. While under duress, the incantation may even take longer to accomplish or be too dangerous to pull off in the first place.
EDIT: 2.5 minutes doesn't seem like much, but listen to Johnny Cash's "Ring of Fire" from start to finish and that's how long it should take you to ICly cast teleport. That's a lot of awkward standing around murmuring to yourself.
Ring of Fire
So if Y'shtola attempted a modern safe teleportation, she would've been crushed beneath the rubble of her previous spell.
As for the other bit. Don't know. I don't think there's an answer for you. In 1.0 every aetheryte had a guard. I'd assume the same is still the case for most aetherytes, even if it isn't shown. So assuming you're not teleporting from the middle of the desert to Azys Lla, there should be someone there to take the toll upon arrival.
If it doesn't make sense in the RP you're doing to pay a fee for your departure and arrival destination, then consider adding the anima cost of teleportation to your RP. Most people cannot withstand long distance teleportations without rest afterwards, and teleporting to derelict aetherytes might be a dangerous proposition when even the city-states have reported the occasional "irreversible damage" done to patrons who attempted to teleport too frequently or too far for their bodies to the most well kept aetheryte structures.
Camate Wrote:Why doesn't everyone use aetherytes?
To traverse the Lifestream safely with Teleport and Return requires a great deal of spiritual energy, known as anima. While many individuals, such as adventurers, possess the fortitude to endure such travel, some individuals do not. What’s more, even if one has the ability to use aetherytes, the frequency with which one can do so varies. In essence, for some, the recast time for these spells can be far longer than for an adventurer.
As a result, only a fraction of the populace can utilize aetherial travel habitually, which is why chocobos, airships, and other forms of transportation still play a major role in Eorzea.
1.0 Archives Wrote:Aetheryte is the name given to massive shards of crystallized aetheric mist, precisely cut and fused to arcane machinery. While it is not known when or by whom these devices were originally constructed, their teleportational qualities have become the backbone of everyday transportation throughout the realm, with most managed and operated by individual city-states. Their existence in Eorzea seems to be what drew scores of people to settle in the hostile land in the first place.
Though the exact mechanism behind teleportation via aetheryte is still largely a mystery, one theory states that when a sentient being approaches one of the portals, the aether that makes up its body resonates with the aether of the crystals, which in turn results in a complete breakdown of the being's mass, allowing it to temporarily return to the invisible aetheric streams that course throughout the planet.
The being's soul, which cannot be broken down, then guides the particles to a predetermined destination, and upon arrival, the corresponding aetheryte receptacle reconfigures the mist back into its original form. This whole process takes only a matter of moments, allowing for nearly instant transportation to faraway destinations.
However, being broken down to the aetheric level can take its toll on one's body, and rest is often required after several consecutive jumps, especially as the distance becomes greater. As a precaution, most city-states strongly discourage over-teleporting, as it can lead to irreversible damage...