
DEAD GOD’S CHEST ACT 2
Hello everyone, I’m finally back with the next installment of my Fate-14 plot. For those who were involved before, thank you for your support back then, and I hope you also involve yourself in this plot.
For new players, no prior knowledge is needed to participate, and I will do my best to help any player who is new to Fate - 14. If you have any questions about this plot, or what Fate -14 even is, feel free to PM or post in the thread.
I would like to state a few rules however that may make my plot different than other GM’s, feel
free to contact me if you have questions. Be warned, some of these rules are somewhat experimental, so they could change based on player feedback.
I will do my best to write at least some sort of IC update for every event I post to give players insight into the events ‘behind the scenes’. I encourage people to read them, as they may help give context to an event you otherwise wouldn't be interested in.
Fox’s Hollow - Wednesday August 24th 1800 PST
http://ffxiv-roleplayers.com/showthread....#pid263977
http://ffxiv-roleplayers.com/showthread....#pid264113
Slot 1: S'imba Tia
Slot 2: Xarl
Slot 3: Xanadu
Slot 4: Nihka
Reserve: Armand
The Village of Fox’s Hollow has sent word to both the Knights of Ishgard and the Aventurers guild for an Emergency Leve. People have gone missing and killed as some strange beast stalks the down. Offering a reward far greater than usual, the villagers huddle in public buildings for safety, as they wait for help to come. Travel to the southern hills of Coerthas, track and slay the beast.
Award for Completion:
Boost: /Ishgardian Steel/ x1 : The famed steel of Ishgard, light as aluminum and silvery grey. Allowing the Knights of Ishgard to survive dragonfire, this metal makes a powerful addition to any protection. Armor, clothing and shields reinforced with this alloy will aid the user in defending against elemental or magic attacks of any sort. Â
Journey to Death-Murder Island - Sunday August 21st 1300 PST
http://ffxiv-roleplayers.com/showthread....#pid264050
Slot 1: Sukaretto
Slot 2: Jana
Slot 3: Vivara
Slot 4: X'bree
Reserve:
Unlike many priests, the disciples of the Navigator are a rather far roaming bunch. Many travel far and wide to chart shoals, reefs, harbors, tides and winds on distant shores. For as much as the Navigator protects, she has no mercy for those who take her for granted. Ekbert Mercer is a lower ranked priest, with the order, who requires a guard for his survey of an island to the south of Vylbrand. However, the island has long held a place in Limsa’s pirate lore, and it seems Mercer has more than his assigned mission in mind…
Award for Completion:
Boost: /Friend of the Navigator/ x1 - This sturdy imprinted metal card indicates the bearer has done some great favor to the disciples of Limsa’s patron god, Llymlaen the Navigator. Presenting this card can give a bonus to the user’s status when dealing with any affiliated to the god or her city.
Hello everyone, I’m finally back with the next installment of my Fate-14 plot. For those who were involved before, thank you for your support back then, and I hope you also involve yourself in this plot.
For new players, no prior knowledge is needed to participate, and I will do my best to help any player who is new to Fate - 14. If you have any questions about this plot, or what Fate -14 even is, feel free to PM or post in the thread.
I would like to state a few rules however that may make my plot different than other GM’s, feel
free to contact me if you have questions. Be warned, some of these rules are somewhat experimental, so they could change based on player feedback.
- Character sheets need to be linked to me a week before the event (if you’re a few days late it’s fine.)
- No mega stunts, some stunts may need to be discussed or balanced so experienced players do not have large advantages over new players
- Players may be awarded a ‘Campaign’ aspect from actions taken during the campaign. This is a new aspect slot, and can be changed as normal with minor milestones. Be aware that many campaign aspects could be compelled by the GM. If you gain a campaign aspect we can discuss the details further.
- All ‘successfully’ completed events will grant the players involved a boost. These boosts are single use, but persist throughout the campaign until used.
I will do my best to write at least some sort of IC update for every event I post to give players insight into the events ‘behind the scenes’. I encourage people to read them, as they may help give context to an event you otherwise wouldn't be interested in.
Fox’s Hollow - Wednesday August 24th 1800 PST
http://ffxiv-roleplayers.com/showthread....#pid263977
http://ffxiv-roleplayers.com/showthread....#pid264113
Slot 1: S'imba Tia
Slot 2: Xarl
Slot 3: Xanadu
Slot 4: Nihka
Reserve: Armand
The Village of Fox’s Hollow has sent word to both the Knights of Ishgard and the Aventurers guild for an Emergency Leve. People have gone missing and killed as some strange beast stalks the down. Offering a reward far greater than usual, the villagers huddle in public buildings for safety, as they wait for help to come. Travel to the southern hills of Coerthas, track and slay the beast.
Award for Completion:
Boost: /Ishgardian Steel/ x1 : The famed steel of Ishgard, light as aluminum and silvery grey. Allowing the Knights of Ishgard to survive dragonfire, this metal makes a powerful addition to any protection. Armor, clothing and shields reinforced with this alloy will aid the user in defending against elemental or magic attacks of any sort. Â
Journey to Death-Murder Island - Sunday August 21st 1300 PST
http://ffxiv-roleplayers.com/showthread....#pid264050
Slot 1: Sukaretto
Slot 2: Jana
Slot 3: Vivara
Slot 4: X'bree
Reserve:
Unlike many priests, the disciples of the Navigator are a rather far roaming bunch. Many travel far and wide to chart shoals, reefs, harbors, tides and winds on distant shores. For as much as the Navigator protects, she has no mercy for those who take her for granted. Ekbert Mercer is a lower ranked priest, with the order, who requires a guard for his survey of an island to the south of Vylbrand. However, the island has long held a place in Limsa’s pirate lore, and it seems Mercer has more than his assigned mission in mind…
Award for Completion:
Boost: /Friend of the Navigator/ x1 - This sturdy imprinted metal card indicates the bearer has done some great favor to the disciples of Limsa’s patron god, Llymlaen the Navigator. Presenting this card can give a bonus to the user’s status when dealing with any affiliated to the god or her city.