2.1
Journey to DeathMurder Island
X’bree, Theia, Vivara and Jana traveled to death murder island for a protection Leve. One of the surveyors became lost in the jungle, and the adventurers found her in the company of a group of Maelstrom Soldiers. The Researcher, a miss Rhanta Taberlock, had found an ancient seawolf structure, dating back hundreds of years. They managed to get inside, finding the tomb of a long dead hero. As soon as they disturbed the chamber through, a giant squid emerged from a pool in the floor, angry at being awoken. Eventually the adventurer’s and Maelstrom Sergeant Merlfalkwyn,  prevailed, sending the creature to the deep. As they were leaving, the Maelstrom Sergeant snagged a strange coin, avoiding all questions about it, and even Theia’s attempt to pickpocket the item. After the adventurers left, Merlfalkwyn was revealed to be no Maelstrom officer at all!
Aspects gained (For my campaign only, can only have one campaign aspect at a time. Can be changed with a minor milestone):
X’Bree - /Spear of the Ancient Hero/ - This wood and iron spear is topped with the fang of a fearsome sea monster. Plucked from the tomb of an ancient shield maiden, the weapon is of a singular quality, and seems to be weighted for throwing. It is however, certainly a distinctive arm.
Theia - /Shared Inventory/ - Sure they’re on your side, but that doesn’t mean you can’t take their stuff! Annoyed that her pickpocketing attempt did not succeed, Theia practices more than ever.
Dani - /Bearer of the Shieldmaiden’s Coin/ - This strange iron coin thrums with purpose in your grasp.
Vivara - /Suspicious Soul/ Â - You have the uncomfortable feeling that you were duped, making you more suspicious of others in the future.
Fox’s Hollow
The Adventurers, come to complete a monster slaying leve, met with a stony welcome in Fox’s Hollow. After dealing with suspicious townspeople, and strangely mangled bodies, Xarl located a trail heading east. The group followed, finding a strange girl torturing a marmot in front of a ruined airship. A battle ensued, until an observation by Nihka cut it short. The girl had the strength of many men, and clutched an iron coin in her hand. The combined efforts of Xarl and S’imba were able to wrest the coin free, leaving their foe nothing more than a regular girl. Still, whatever the coin did to her mind was more permanent, and it was found that she was responsible for the deaths in the village. Striking quickly, Armand slew the girl in Nihka’s arms, and the party somberly returned the village, claiming the girl had been killed by the monster. The party received a strange payment in Ishgardian Steel, and the girl’s coin was oddly warm in S’imbas pocket.
Aspects gained (For my campaign only, can only have one campaign aspect at a time. Can be changed with a minor milestone):
Armand - /Child Killer/ - Justice cares not for age, and some evils are best culled before they can mature. Despite his reservations, Armand will do his duty, regardless of the circumstances
S’imba - /Bearer of the Berserker’s Coin/ - This iron coin sits warmly in your pocket.
Xarl - /Burdened by Guilt/ - Xarl met another who might understand him, only to see them killed before his eyes. He cannot forgive whoever set this into motion.
Nihka - /Forensics/ - Frustrated by her inability to properly investigate the situation at Fox’s Hollow, Nihka looks into such matters.
Let me know if you have any questionssss!
Journey to DeathMurder Island
X’bree, Theia, Vivara and Jana traveled to death murder island for a protection Leve. One of the surveyors became lost in the jungle, and the adventurers found her in the company of a group of Maelstrom Soldiers. The Researcher, a miss Rhanta Taberlock, had found an ancient seawolf structure, dating back hundreds of years. They managed to get inside, finding the tomb of a long dead hero. As soon as they disturbed the chamber through, a giant squid emerged from a pool in the floor, angry at being awoken. Eventually the adventurer’s and Maelstrom Sergeant Merlfalkwyn,  prevailed, sending the creature to the deep. As they were leaving, the Maelstrom Sergeant snagged a strange coin, avoiding all questions about it, and even Theia’s attempt to pickpocket the item. After the adventurers left, Merlfalkwyn was revealed to be no Maelstrom officer at all!
Aspects gained (For my campaign only, can only have one campaign aspect at a time. Can be changed with a minor milestone):
X’Bree - /Spear of the Ancient Hero/ - This wood and iron spear is topped with the fang of a fearsome sea monster. Plucked from the tomb of an ancient shield maiden, the weapon is of a singular quality, and seems to be weighted for throwing. It is however, certainly a distinctive arm.
Theia - /Shared Inventory/ - Sure they’re on your side, but that doesn’t mean you can’t take their stuff! Annoyed that her pickpocketing attempt did not succeed, Theia practices more than ever.
Dani - /Bearer of the Shieldmaiden’s Coin/ - This strange iron coin thrums with purpose in your grasp.
Vivara - /Suspicious Soul/ Â - You have the uncomfortable feeling that you were duped, making you more suspicious of others in the future.
Fox’s Hollow
The Adventurers, come to complete a monster slaying leve, met with a stony welcome in Fox’s Hollow. After dealing with suspicious townspeople, and strangely mangled bodies, Xarl located a trail heading east. The group followed, finding a strange girl torturing a marmot in front of a ruined airship. A battle ensued, until an observation by Nihka cut it short. The girl had the strength of many men, and clutched an iron coin in her hand. The combined efforts of Xarl and S’imba were able to wrest the coin free, leaving their foe nothing more than a regular girl. Still, whatever the coin did to her mind was more permanent, and it was found that she was responsible for the deaths in the village. Striking quickly, Armand slew the girl in Nihka’s arms, and the party somberly returned the village, claiming the girl had been killed by the monster. The party received a strange payment in Ishgardian Steel, and the girl’s coin was oddly warm in S’imbas pocket.
Aspects gained (For my campaign only, can only have one campaign aspect at a time. Can be changed with a minor milestone):
Armand - /Child Killer/ - Justice cares not for age, and some evils are best culled before they can mature. Despite his reservations, Armand will do his duty, regardless of the circumstances
S’imba - /Bearer of the Berserker’s Coin/ - This iron coin sits warmly in your pocket.
Xarl - /Burdened by Guilt/ - Xarl met another who might understand him, only to see them killed before his eyes. He cannot forgive whoever set this into motion.
Nihka - /Forensics/ - Frustrated by her inability to properly investigate the situation at Fox’s Hollow, Nihka looks into such matters.
Let me know if you have any questionssss!