
The ship events are below~ Please gather your crew (Or a portion of it) and let me know a time in the next two weeks that you're all able to make.
Sealegs I - Breaking in the Iron Bitch - TBD
The Iron Bitch is one of the Maelstrom's newest warships, a technological marvel built with the help of the Ironworks. She is however, also completely untested. Rather than risk a crew of expert sailors on a ship without sails, the Foreign levy has been requisitioned instead. While the ship is still going through its trials though, it recieves a hasty message via signal rocket on the horizon. Three red stars... emergency assistance requested.Â
Sealegs II - Exorcising Ghosts - Tuesday 13th of September 1800 PST
For years, tales of the Sultana's Revenge have filled smokey taverns and moonlit watches. A rare example of an Ul'dahn warship, the sloop's crew met their end at the hand of an experimental Garlean bioweapon. The screams of its crew went on for hours, and since then it has floated with the currents, no one brave enough to board and determine its fate. However... free is free, and what truth could there be in Sailor's tales? Travel to the ship with a skeleton crew, make it seaworthy, and somehow get it back to its berth in Vesper Bay. But wait, why are there black sails on the horizon? No merchant ships travel this route...
Sealegs I - Breaking in the Iron Bitch - TBD
The Iron Bitch is one of the Maelstrom's newest warships, a technological marvel built with the help of the Ironworks. She is however, also completely untested. Rather than risk a crew of expert sailors on a ship without sails, the Foreign levy has been requisitioned instead. While the ship is still going through its trials though, it recieves a hasty message via signal rocket on the horizon. Three red stars... emergency assistance requested.Â
Sealegs II - Exorcising Ghosts - Tuesday 13th of September 1800 PST
For years, tales of the Sultana's Revenge have filled smokey taverns and moonlit watches. A rare example of an Ul'dahn warship, the sloop's crew met their end at the hand of an experimental Garlean bioweapon. The screams of its crew went on for hours, and since then it has floated with the currents, no one brave enough to board and determine its fate. However... free is free, and what truth could there be in Sailor's tales? Travel to the ship with a skeleton crew, make it seaworthy, and somehow get it back to its berth in Vesper Bay. But wait, why are there black sails on the horizon? No merchant ships travel this route...