(10-17-2016, 05:37 PM)Valence Wrote: Most of the 2.0 jobs are or have been on a slippery slope, it's nothing new.Â
WhM, BLM, SCH and SMN especially. We only always talk about WhM, WhM, WhM as the taboo because it's the most obvious. Even Bard (not a simple minstrel), or Monk, is rather dangerous in my opinion. I would have categorized DRG with those two latter ones, but obviously now it has joined the first ones (all of the casters). I'm rather concerned for all the people playing actual monks by the way, regarding Ala-Migho slowly approaching and all that.Â
But the thing is, again, how far you are willing to go, how far you are willing to stretch things, for that lore doesn't exactly make any job TOTALLY out of reach.
A lot of people often just fail to understand how immensely powerful a lot of those jobs are, in terms of lore, because we are blinded by their balanced gameplay. Take a black mage for example, that can potentially turn into a god of destruction. It's not just a THM with bigger spells, it's a THM with a virtually infinite amount of aether at their disposal, never running out. Same for a WhM. Take a Bard, and the dreadful power of their songs over legions of people, and what a single one can achieve.Â
Are Dragoons or else, that different from those? I am not even sure.
Well, for monks. They have the Shadow Sect, which essentially remained intact after the mainstream sect was wiped out. You fight tons of nameless mooks which are part of it in the MNK storyline.Â
SCH might be a little easier nowadays, especially with friendly tonberries. And NIN could always be one of the countless Imperial Shadows that got abandoned by Garlemeld, when their master died.