Virella,
You're trying to assert an absolute negative by claiming there must be an absolute positive.
As for the proof, it's inferred, never directed. Just like there is no point in the game that there are no Dragoons outside the order. Only that the order itself is limited. Your impression of the lore is just as sketchy as anyone elses - especially with SE's propensity of rewriting it at their leisure.Â
Some examples:
"Ascians are Immortal" -
"Tempering is forever!" -
"Warrior of Light is a special Snowflake that can never be replicated!" -
With this many exceptions to their own Lore, just on the surface level, having a character stumble upon a Job Stone, which has been repeatedly shown to be common enough to be excavated, consumed, distributed to the most fatal military station in Ishgard's entire Army (and still have enough to give out to maintain their ~30 men listing for nearly a thousand years) and encountered on corpses. Not to mention used in the creation of Anima weapons really does not seem outlandish by any measure.
You ask for evidence that there are people besides the listed NPCs that are trained in the arts of the Dragoon. You need look no further than Rowena's wares. She has, on no fewer than three occasions, peddled specifically towards those trained in the ancient arts - and to great success (Augmented Artifact Armor, AF2, AF3.) as indicated by the continual growth of Reverants Toll and Idyllshire.
You want to see NPCs that are retired from the field, yet still retain their skill and are free enough from Ishgard's jurisdiction to train others. I've provided two possible, and with that let me add another -
And all of this is ignoring the potential for adventurers to discern their own methods of replicating, reverse engineering or passing along their skills. We already have irrevocable proof that there is a category of adventures we flatly don't see in the NPC field, the so called "Elite Adventures." We are aware that they have the echo, and can stand with the Warrior of Light in several dangerous exhibitions, including hunting primals/eikons as powerful as the Warring Triad in their prime, thanks to simulations of Allag Technology. To claim that these same warriors are not capable of ascertaining the skills of "Jobs", through whatever method, including those pushed as rare to non-existent - or even that their numbers are as few as 23 - is going above and beyond concern for legitimacy in lore - and into the realm that I can only speculate is fueled by insecurity and a desire to legitimize a slice-of life game-play and evade high adventure.
And I don't entirely blame the lore-monger community for doing this, given that the MSQ and plot around it is disjointedly written, often contradictory, and designed with the writing philosophy of singe player RPG. It is just mildly bothersome to me, that they tend to take matters so literally and not see the grey areas the Lore purposefully leaves, and not to mention the writer's revisionist nature (and occasionally terrible localization) and not be more relaxed in communities such as these. This is why on this, more than most other games, I tell people to respect the Spheres of Canon rather than take the lore as gospel - and beyond that, to not take things very seriously.
Again, makes sense that Ishgardian Dragoons are so few in number. Adventure Class Dragoons, however, are likely have out-populated them for a while now - and avoid Ishgard for a multitude of obvious reasons. You can argue to what extent a 'Adventurer Class <Insert Job here>' is skilled, and it is likely to vary wildly (some can't even jump, maybe one's fairy is irreparably weak - And then we have to compare to NPCs, Note that even the WoL couldn't replicate the frequency in which Estinian could Dragonfire Dive.) That's an intelligent conversation to have. And one that would be highly productive to the growth of the community.
But saying that Adventures don't at the very least attempt to replicate these skills and have been successful on a case to case basis just does not seem to be an intelligent deliberation of existing lore and gameplay items to me. It's very contrarian to the core theme of adventurers - which is assisting others and exploring ancient secrets and relics for fun and profit - to outright rule them completely out of a core gameplay design. just because the game's lore says that certain orders are very selective of who they let join them is more than just restrictive, it's unwelcoming.
You're trying to assert an absolute negative by claiming there must be an absolute positive.
As for the proof, it's inferred, never directed. Just like there is no point in the game that there are no Dragoons outside the order. Only that the order itself is limited. Your impression of the lore is just as sketchy as anyone elses - especially with SE's propensity of rewriting it at their leisure.Â
Some examples:
"Ascians are Immortal" -
"Tempering is forever!" -
With this many exceptions to their own Lore, just on the surface level, having a character stumble upon a Job Stone, which has been repeatedly shown to be common enough to be excavated, consumed, distributed to the most fatal military station in Ishgard's entire Army (and still have enough to give out to maintain their ~30 men listing for nearly a thousand years) and encountered on corpses. Not to mention used in the creation of Anima weapons really does not seem outlandish by any measure.
You ask for evidence that there are people besides the listed NPCs that are trained in the arts of the Dragoon. You need look no further than Rowena's wares. She has, on no fewer than three occasions, peddled specifically towards those trained in the ancient arts - and to great success (Augmented Artifact Armor, AF2, AF3.) as indicated by the continual growth of Reverants Toll and Idyllshire.
You want to see NPCs that are retired from the field, yet still retain their skill and are free enough from Ishgard's jurisdiction to train others. I've provided two possible, and with that let me add another -
And all of this is ignoring the potential for adventurers to discern their own methods of replicating, reverse engineering or passing along their skills. We already have irrevocable proof that there is a category of adventures we flatly don't see in the NPC field, the so called "Elite Adventures." We are aware that they have the echo, and can stand with the Warrior of Light in several dangerous exhibitions, including hunting primals/eikons as powerful as the Warring Triad in their prime, thanks to simulations of Allag Technology. To claim that these same warriors are not capable of ascertaining the skills of "Jobs", through whatever method, including those pushed as rare to non-existent - or even that their numbers are as few as 23 - is going above and beyond concern for legitimacy in lore - and into the realm that I can only speculate is fueled by insecurity and a desire to legitimize a slice-of life game-play and evade high adventure.
And I don't entirely blame the lore-monger community for doing this, given that the MSQ and plot around it is disjointedly written, often contradictory, and designed with the writing philosophy of singe player RPG. It is just mildly bothersome to me, that they tend to take matters so literally and not see the grey areas the Lore purposefully leaves, and not to mention the writer's revisionist nature (and occasionally terrible localization) and not be more relaxed in communities such as these. This is why on this, more than most other games, I tell people to respect the Spheres of Canon rather than take the lore as gospel - and beyond that, to not take things very seriously.
Again, makes sense that Ishgardian Dragoons are so few in number. Adventure Class Dragoons, however, are likely have out-populated them for a while now - and avoid Ishgard for a multitude of obvious reasons. You can argue to what extent a 'Adventurer Class <Insert Job here>' is skilled, and it is likely to vary wildly (some can't even jump, maybe one's fairy is irreparably weak - And then we have to compare to NPCs, Note that even the WoL couldn't replicate the frequency in which Estinian could Dragonfire Dive.) That's an intelligent conversation to have. And one that would be highly productive to the growth of the community.
But saying that Adventures don't at the very least attempt to replicate these skills and have been successful on a case to case basis just does not seem to be an intelligent deliberation of existing lore and gameplay items to me. It's very contrarian to the core theme of adventurers - which is assisting others and exploring ancient secrets and relics for fun and profit - to outright rule them completely out of a core gameplay design. just because the game's lore says that certain orders are very selective of who they let join them is more than just restrictive, it's unwelcoming.