
Personally I like to think that Interesting Backstories are things that re-emerge at appropriate times. Otherwise they remain uninteresting because they stay inaccessible. Almost all great Backstories in writing come up again somewhere, whether it's something subtle like Batman refusing to kill due to his Dead Parents backstory, or something major like Darth Vader's past coming back to haunt him--multiple times.
In fact, the resurgence of Backstory is often how we find out about said backstories in the first place; how do we know Darth Vader is Luke's father, and that he has a grudge against his mentor? Well, they both show up.
I'd actually go so far to argue that if a backstory never comes up, it's not only uninteresting, it's also useless. It stops being a backstory element and just becomes a trophy on the wall; "my character did this once upon a time." All I can do as both a player and another character is say, "cool story bro." I have no investment.
Questionable lore-compliance of your backstory aside, I would say re-do it with a focus toward making it something tangible and interactive, instead of something distant and static.
In fact, the resurgence of Backstory is often how we find out about said backstories in the first place; how do we know Darth Vader is Luke's father, and that he has a grudge against his mentor? Well, they both show up.
I'd actually go so far to argue that if a backstory never comes up, it's not only uninteresting, it's also useless. It stops being a backstory element and just becomes a trophy on the wall; "my character did this once upon a time." All I can do as both a player and another character is say, "cool story bro." I have no investment.
Questionable lore-compliance of your backstory aside, I would say re-do it with a focus toward making it something tangible and interactive, instead of something distant and static.