I'm not quite sure I understand why some folks would opt to start on a non-Legacy versus Balmung once the game goes live. I think starting on a Legacy server would be more beneficial for a number of reasons. Maybe someone can argue against it and help me to see the benefit of the other side of this.
(1) The hunting areas surrounding the city you start in would be less congested in comparison. When I started out in beta P3 last weekend, the areas around Gridania were brutal. The shrouds around the city looked something akin to a scene out of 300 with most everyone in the surrounding area flying around like little frenzy-stricken blade-equipped whirligigs annihilating anything that came within 25 yards of them even if it was already engaged. If it weren't for the fact you got credit for a kill even if you managed to only smack it once to do enough damage to register as an assist, I think some may have felt more than a little robbed of their time and effort. Fates were another interesting phenomena in which I swear some people inherited the ability of burrowing. You're walking along, a Fate pops up on you, and 30 people pop in out of no where like a horde of mole people. Who needs 15 minutes? It was usually completed in less than 2.
(2) Those that are worried about playing catch up with material possession, having older toons on the server with established crafting practices could better help you with that.
(3) As has already been said, level sync does a pretty good job of taking care of any gap between new and old toons so you still have some way of playing together and having both parties feeling as though they're getting something out of it. Though personally, gear is important, but not as important as the quality of the role playing I get out of the encounter.
Just my opinions though.
(1) The hunting areas surrounding the city you start in would be less congested in comparison. When I started out in beta P3 last weekend, the areas around Gridania were brutal. The shrouds around the city looked something akin to a scene out of 300 with most everyone in the surrounding area flying around like little frenzy-stricken blade-equipped whirligigs annihilating anything that came within 25 yards of them even if it was already engaged. If it weren't for the fact you got credit for a kill even if you managed to only smack it once to do enough damage to register as an assist, I think some may have felt more than a little robbed of their time and effort. Fates were another interesting phenomena in which I swear some people inherited the ability of burrowing. You're walking along, a Fate pops up on you, and 30 people pop in out of no where like a horde of mole people. Who needs 15 minutes? It was usually completed in less than 2.
(2) Those that are worried about playing catch up with material possession, having older toons on the server with established crafting practices could better help you with that.
(3) As has already been said, level sync does a pretty good job of taking care of any gap between new and old toons so you still have some way of playing together and having both parties feeling as though they're getting something out of it. Though personally, gear is important, but not as important as the quality of the role playing I get out of the encounter.
Just my opinions though.