(06-19-2013, 02:55 AM)CallmeYahweh Wrote:(06-19-2013, 02:43 AM)blackdrakon Wrote:(06-19-2013, 02:17 AM)CallmeYahweh Wrote: I'm hesitant to join a Legacy server however because I feel as though the strongest bonds are formed in an MMO when all parties involved are new and don't know what they're doing.
Right now I'm under this distinct impression that there is going to be absolutely no shortage of "new" new people to interact with. Just because a server is a non-Legacy server doesn't discount the fact that some veterans might opt to migrate to a new server for their chance to mad rush the coveted honor of "first"-ing any number of its unclaimed titles and achievements. The benefits of starting on a non-Legacy might be so negligible that you might probably wish you'd have just started out on Balmung to begin with. Having played MMOs that have released and grown to the point of requiring new servers, I can say the serenity of a server that's had a slight exodus is really nice at times when I think just how much chaos is ensuing on the new world while I drink my mulled tea and munch on my honey muffin at the local tavern. What? No flying hobbits landing on my table today? How nice. *sip*
That's true, too. Â I hadn't actually thought of some of the more cutthroat players going after new servers to snag 'firsts'. Â
A lot of what I guess I was talking about comes from a different time, before websites like WoWhead. Â When things were still obscure and hard to figure out. Â I am definitely leaning towards Balmung --I mean, I'm on this website, after all -- there are just some small reservations in the back of my head. Â Specifically that initial sense of wonder and awe that comes from those first few steps into a new world.
Community is what I look for in an MMO. Â I don't care if it's got the best systems and outrageously good graphics, if I can't find a group of people to grow with, then I can't play it. Â So I look for that above everything else, and I know that roleplaying communities especially well established ones, can be dense things, and hard to navigate. Â
..though the idea of uninterrupted tea and muffins sounds awesome.
That happens in every game, where folks will race to snag things. It's not a big deal. You described pretty much a big reason some of my folks decided to start on a non-legacy server. It's the community forming, the growing pains and bonds you form. The same thing that many folks went through during v1.0. Yes, things will be sporadic in the economy, but it also puts everyone on even footing from the beginning. One of the big things for example we're already planning, working together to get enough funds to get our Free Company. That's the stuff I've missed, just that strong teamwork, bonding with new folks, and making new friends through those hardships we all face.
I admit, I will miss my character from v1.0, but to be honest - seeing what I did this weekend beta. It is absolutely a whole new world, and I'm so eager to go from start to end with folks. I simply sat there and asked on teamspeak to a guildie who'd been in during phase 2... "Is this a movie or the actual game?" And then when I realized it was the game. I was stunned, when I stepped out of Ul'dah -- so much land was changed, detailed and so many things. I really don't mind the congestion in the starting zones so much. Anyway, just thought I'd respond because it made me identify a bit there.
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RE: The RPC and the RP Server |
06-19-2013, 06:15 AM
(This post was last modified: 06-19-2013, 06:16 AM by Elisea Renyven.)
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