Hello,
I'll start with lore check!
It's perfectly fine to have a miqo'te being a monk, to begin with. The level50-60 monk questline presents us with 2 apprentice female Seekers, for example (of the Shadow Sect).
It is best to keep in mind that monks are now few and far between since the Light Sect got absolutely genocided by the King of Ruin, though monks of that sect seem to still be kicking here and there, as proven by Widargaelt two older masters that raised him after he escaped the massacre. The Shadow Sect however, is not in any better shape, since before the slaughter they disagreed with the Light Sect on the matter of serving the royal Ala-Mighan dynasty, and both clashed and fought, and the Light prevailed. The survivors of the Shadow got banished.
So either way, monks are not common individuals, and most people have forgotten about them. Even Widargaelt, pure blood mighan and all, that was raised by two Light masters, didn't even know about the very secretive Shadow sect. It is always better to be aware that taking on some jobs ICly might bring some dire results when lore gets revisited and elaborated upon, as we have seen with the Knights Dragoons recently. 4.0 should bring us a lot more stuff to build upon on monks, supposedly.
Another thing also, is that monks are depicted like Dragoons, or most jobs: they are fucking powerful. They were absolutely feared by both the enemies of Ala-Migho on the battlefield, as well as those same elite mighan lancers that fought at their side so... That's to say the fear they inspired. Anyway, if we are to make an assumption that all jobs are similar in power level, then when you know that a damn black mage or white mage is literally a god on earth, I'll let you imagine what a good monk can do.
You nailed perfectly the Seeker lore on Nunh and Tias so I don't see much to add there, other than it is not unusual for miqo'te to wander alone, or in groups separated from tribes. A lot of miqo'te are actually not really part of tribes but more of cities, or even enlisted in various militaries. Or maybe even both (tribe + job in a city, I don't see why not). So your exiled Seeker having been part of a tribe would work as well as a Seeker that was never part of a tribe to begin with. Up to you, it just offers alternative backgrounds.
The original settlers of Limsa Lominsa were part of an insurgent Sea Wolf fleet that rebelled against their own nation in the name of their people (nation located in the Northern Islands somewhere in... the Northern Sea). They were mostly roegadyn Sea Wolves, but the fact that they had two elezen navigators at the very least, seems to show that they probably weren't only composed of roes. In any case, many people left aside by circumstances, bad luck, exile or whatever else, eventually came over time to join the new pirate nation of Limsa and become part of all those ruffians, no matter the race. The nation is composed of 20% of Seekers, so you are fine here either way.
Now on a more subjective level...
I think the reasons you gave for exiling from a tribe give a lot of nice opportunities and strife to build upon. The fact that he first tries to be a good lominsan and fight with an axe, but utterly fails at it, is also interesting and builds character. By the way, that's one of the best ways to make characters unique without going the road of silly edgy themes. I also think that what you call 'not original characters', when well anchored in the lore and given a unique well fleshed out personality, are actually the most original, so... I wouldn't worry about that, to the contrary.
I'll start with lore check!
It's perfectly fine to have a miqo'te being a monk, to begin with. The level50-60 monk questline presents us with 2 apprentice female Seekers, for example (of the Shadow Sect).
It is best to keep in mind that monks are now few and far between since the Light Sect got absolutely genocided by the King of Ruin, though monks of that sect seem to still be kicking here and there, as proven by Widargaelt two older masters that raised him after he escaped the massacre. The Shadow Sect however, is not in any better shape, since before the slaughter they disagreed with the Light Sect on the matter of serving the royal Ala-Mighan dynasty, and both clashed and fought, and the Light prevailed. The survivors of the Shadow got banished.
So either way, monks are not common individuals, and most people have forgotten about them. Even Widargaelt, pure blood mighan and all, that was raised by two Light masters, didn't even know about the very secretive Shadow sect. It is always better to be aware that taking on some jobs ICly might bring some dire results when lore gets revisited and elaborated upon, as we have seen with the Knights Dragoons recently. 4.0 should bring us a lot more stuff to build upon on monks, supposedly.
Another thing also, is that monks are depicted like Dragoons, or most jobs: they are fucking powerful. They were absolutely feared by both the enemies of Ala-Migho on the battlefield, as well as those same elite mighan lancers that fought at their side so... That's to say the fear they inspired. Anyway, if we are to make an assumption that all jobs are similar in power level, then when you know that a damn black mage or white mage is literally a god on earth, I'll let you imagine what a good monk can do.
You nailed perfectly the Seeker lore on Nunh and Tias so I don't see much to add there, other than it is not unusual for miqo'te to wander alone, or in groups separated from tribes. A lot of miqo'te are actually not really part of tribes but more of cities, or even enlisted in various militaries. Or maybe even both (tribe + job in a city, I don't see why not). So your exiled Seeker having been part of a tribe would work as well as a Seeker that was never part of a tribe to begin with. Up to you, it just offers alternative backgrounds.
The original settlers of Limsa Lominsa were part of an insurgent Sea Wolf fleet that rebelled against their own nation in the name of their people (nation located in the Northern Islands somewhere in... the Northern Sea). They were mostly roegadyn Sea Wolves, but the fact that they had two elezen navigators at the very least, seems to show that they probably weren't only composed of roes. In any case, many people left aside by circumstances, bad luck, exile or whatever else, eventually came over time to join the new pirate nation of Limsa and become part of all those ruffians, no matter the race. The nation is composed of 20% of Seekers, so you are fine here either way.
Now on a more subjective level...
I think the reasons you gave for exiling from a tribe give a lot of nice opportunities and strife to build upon. The fact that he first tries to be a good lominsan and fight with an axe, but utterly fails at it, is also interesting and builds character. By the way, that's one of the best ways to make characters unique without going the road of silly edgy themes. I also think that what you call 'not original characters', when well anchored in the lore and given a unique well fleshed out personality, are actually the most original, so... I wouldn't worry about that, to the contrary.
Balmung:Â Suen Shyu