Yeah. I'd imagine that when I first start venturing in the RP world, my character will likely just be a guy who simply knows how to punch and kick at first. Anything beyond that, I plan to just wait and see what direction my character goes in.Â
For one example, in SWTOR at the end of the Jedi Knight class stories, you can potentially become a Jedi Master. Even if I reached this title in-game, my IC character remained a Knight because I wanted to play that progression out (and young Masters were unheard of). We also had people that played a Jedi in-game but weren't a Jedi at all ICly. They were mercenaries who fought with swords (you can glamour swords instead of lightsabers) and we'd just look the other way when they'd do Jedi-like abilities if we RPed through a group mission and they did their rotation.
I also know that if I decide I want to associate with a significant faction, that comes with its own set of risks. That's why if I decided to roll a Dragoon, they'd likely just be a guy who fights with a lance ICly. Perhaps what I might go with is he ends up mostly a Pugilist. Though playing the role of "hired muscle that collects debts" might not sit well with him and I could see him giving up that life, eventually aspiring for something else. A Fist of Rhalgr student is a possibility, but I'll see what happens first. If I do bring him along that path, while NPC masters are a possibility, if there's plenty of PC masters that would be interested, I might take advantage of that opportunity. That also creates much greater possibilities and potential to work with IMO.
Though I know that I don't have to incorporate the tribe lore if I don't wish to, doing so gives me something to work with. Since sometimes, having too many options makes it challenging to find direction (it's why I find myself preferring linear and theme park games over sandbox a lot of the time). Â Perhaps one thing I can do with the "failed Marauder" plot is that when he gets attacked in Thanalan and loses his axe, his attackers had assumed he was a pirate at the time.
Definitely starting to build some foundation here!
For one example, in SWTOR at the end of the Jedi Knight class stories, you can potentially become a Jedi Master. Even if I reached this title in-game, my IC character remained a Knight because I wanted to play that progression out (and young Masters were unheard of). We also had people that played a Jedi in-game but weren't a Jedi at all ICly. They were mercenaries who fought with swords (you can glamour swords instead of lightsabers) and we'd just look the other way when they'd do Jedi-like abilities if we RPed through a group mission and they did their rotation.
I also know that if I decide I want to associate with a significant faction, that comes with its own set of risks. That's why if I decided to roll a Dragoon, they'd likely just be a guy who fights with a lance ICly. Perhaps what I might go with is he ends up mostly a Pugilist. Though playing the role of "hired muscle that collects debts" might not sit well with him and I could see him giving up that life, eventually aspiring for something else. A Fist of Rhalgr student is a possibility, but I'll see what happens first. If I do bring him along that path, while NPC masters are a possibility, if there's plenty of PC masters that would be interested, I might take advantage of that opportunity. That also creates much greater possibilities and potential to work with IMO.
Though I know that I don't have to incorporate the tribe lore if I don't wish to, doing so gives me something to work with. Since sometimes, having too many options makes it challenging to find direction (it's why I find myself preferring linear and theme park games over sandbox a lot of the time). Â Perhaps one thing I can do with the "failed Marauder" plot is that when he gets attacked in Thanalan and loses his axe, his attackers had assumed he was a pirate at the time.
Definitely starting to build some foundation here!