
The first and foremost advice I give to any kind of group leader: Â Lead by example. Â If you want your members doing things a certain way and acting a certain way, then you need to embody that for yourself first. Â Don't have any expectation for your members that you are not first prepared to expect of yourself (and your officers.)
"We want to RP more outside the FC."
Start roleplaying with others, coordinating with other Free Companies, or actively looking for other things that folks are offering to participate in. Â As nice as FC houses are make it a point to get OFF that little square of property and out into the world where people can see and encounter you and your people.
"We want to be less cliquish."
Make an effort to roleplay with others outside your usual circle, participate in things other people have up for grabs. Â Chime in on conversations, forum threads, or idea/event planning beyond your usual social circle. Â A group is only as inclusive/exclusive as it makes itself.
"We want more Storylines."
Make something small at first, see how that goes. Â Build on it, let other people contribute to it, add on some more, until it becomes something bigger. Â Good storylines don't just appear out of thin air, it's often built on several smaller encounters that lead up to something larger.
Be the changes you want to see reflected in your Free Company. Â If the leader of the group isn't willing to put in the work to make the place great, then why would you ever have that expectation of your members?
"We want to RP more outside the FC."
Start roleplaying with others, coordinating with other Free Companies, or actively looking for other things that folks are offering to participate in. Â As nice as FC houses are make it a point to get OFF that little square of property and out into the world where people can see and encounter you and your people.
"We want to be less cliquish."
Make an effort to roleplay with others outside your usual circle, participate in things other people have up for grabs. Â Chime in on conversations, forum threads, or idea/event planning beyond your usual social circle. Â A group is only as inclusive/exclusive as it makes itself.
"We want more Storylines."
Make something small at first, see how that goes. Â Build on it, let other people contribute to it, add on some more, until it becomes something bigger. Â Good storylines don't just appear out of thin air, it's often built on several smaller encounters that lead up to something larger.
Be the changes you want to see reflected in your Free Company. Â If the leader of the group isn't willing to put in the work to make the place great, then why would you ever have that expectation of your members?